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jasonjgardner
GitHub-Creator-Profil

jasonjgardner

Repository-Ansicht von 13 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
13
Repositories
2
aktualisiert
22. Mai 2026
Repository-Explorer

Repositories und repräsentative Skills

blockbench-animation
Spezialeffektkünstler und Animatoren

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and…

22. Mai 2026
blockbench-hytale
Spezialeffektkünstler und Animatoren

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be…

22. Mai 2026
blockbench-mcp-overview
Spezialeffektkünstler und Animatoren

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

22. Mai 2026
blockbench-modeling
Spezialeffektkünstler und Animatoren

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

22. Mai 2026
blockbench-pbr-materials
Spezialeffektkünstler und Animatoren

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel…

22. Mai 2026
blockbench-texturing
Spezialeffektkünstler und Animatoren

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing,…

22. Mai 2026
blockbench-mcp-overview
Softwareentwickler

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

22. Mai 2026
blockbench-modeling
Softwareentwickler

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

22. Mai 2026
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