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jasonjgardner
Profil créateur GitHub

jasonjgardner

Vue par dépôt de 13 skills collectés dans 2 dépôts GitHub.

skills collectés
13
dépôts
2
mis à jour
2026-05-22
explorateur de dépôts

Dépôts et skills représentatifs

blockbench-animation
Artistes en effets spéciaux et animateurs

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

2026-05-22
blockbench-hytale
Artistes en effets spéciaux et animateurs

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

2026-05-22
blockbench-mcp-overview
Artistes en effets spéciaux et animateurs

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

2026-05-22
blockbench-modeling
Artistes en effets spéciaux et animateurs

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

2026-05-22
blockbench-pbr-materials
Artistes en effets spéciaux et animateurs

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

2026-05-22
blockbench-texturing
Artistes en effets spéciaux et animateurs

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.

2026-05-22
blockbench-mcp-overview
Développeurs de logiciels

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

2026-05-22
blockbench-modeling
Développeurs de logiciels

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

2026-05-22
Affichage des 8 principaux skills collectés sur 9 dans ce dépôt.
blockbench-plugins
Développeurs de logiciels

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.

2026-05-22
vue-best-practices
Développeurs de logiciels

Vue 3 and Vue.js best practices for TypeScript, vue-tsc, and Volar. This skill should be used when writing, reviewing, or refactoring Vue components to ensure correct typing patterns. Triggers on tasks involving Vue components, props extraction, wrapper components, template type checking, or Volar configuration.

2026-05-22
zod
Développeurs de logiciels

Zod schema validation best practices for type safety, parsing, and error handling. This skill should be used when defining z.object schemas, using z.string validations, safeParse, or z.infer. This skill does NOT cover React Hook Form integration patterns (use react-hook-form skill) or OpenAPI client generation (use orval skill).

2026-05-22
blockbench-plugins
Développeurs de logiciels

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.

2026-01-30
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