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jasonjgardner
Profil créateur GitHub

jasonjgardner

Vue par dépôt de 13 skills collectés dans 2 dépôts GitHub.

skills collectés
13
dépôts
2
mis à jour
22 mai 2026
explorateur de dépôts

Dépôts et skills représentatifs

blockbench-animation
Artistes en effets spéciaux et animateurs

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and…

22 mai 2026
blockbench-hytale
Artistes en effets spéciaux et animateurs

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be…

22 mai 2026
blockbench-mcp-overview
Artistes en effets spéciaux et animateurs

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

22 mai 2026
blockbench-modeling
Artistes en effets spéciaux et animateurs

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

22 mai 2026
blockbench-pbr-materials
Artistes en effets spéciaux et animateurs

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel…

22 mai 2026
blockbench-texturing
Artistes en effets spéciaux et animateurs

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing,…

22 mai 2026
blockbench-mcp-overview
Développeurs de logiciels

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera)…

22 mai 2026
blockbench-modeling
Développeurs de logiciels

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and…

22 mai 2026
Affichage de 8 skills collectés sur 9.
2 dépôts affichés sur 2
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