fxgl-variables-events
Manage reactive game state in FXGL — declare typed world variables in initGameVars, read/write/increment them via DSL, bind JavaFX UI properties to live variable values, register property-change listeners triggered at specific thresholds, fire and subscribe to custom events on the EventBus, use the built-in game timer (runOnce, runAtInterval), and create offline timers that persist between sessions. Use this skill when tracking score, lives, time, game flags, wiring HUD to game state, implementing event-driven logic, or scheduling delayed/recurring actions.
Source facts
- Repository
- JohannesRabauer/fxgl-skills
- Last source activity
- June 4, 2026 at 06:53
- Detected SKILL.md language
- English
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- 0
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