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Kayforkind/skill-slice - Page 13

SkillsMP has collected 495 skills from Kayforkind/skill-slice. Open a skill to review its source and details.

Kayforkind/skill-slice

Showing 15 of 495 collected skills.

occupation
unclassified
description

Design the excitation experiment for system identification — pick the input signal (step, multi-level step, PRBS, multisine, chirp), size the step magnitude, test duration, and sample rate, and collect a clean input/output record from a plant you can safely…

updated
occupation
unclassified
description

Extract keyframes (I-frames) from video as still images with FFmpeg using select filter or -skip_frame nokey, with PTS-stamped filenames and ffprobe keyframe counting. Use when pulling thumbnails, scene-representative frames, or ML sampling frames out of…

updated
occupation
unclassified
description

Apply FFmpeg video filters - scale/resize with aspect-ratio preservation, crop, watermark/logo overlay, speed changes with synced audio retiming (setpts + atempo chains), full-frame and region blur for face/PII anonymisation, eq color correction, rotation,…

updated
occupation
unclassified
description

Use when porting a game to consoles (Nintendo Switch, PlayStation, Xbox) and passing first-party certification — the platform-holder requirement categories (Nintendo Lotcheck, Sony TRC, Microsoft XR/XER), suspend/resume and constrained-mode lifecycle,…

updated
occupation
unclassified
description

Use when implementing physics simulation math from scratch instead of a built-in engine — SAT, GJK/EPA collision detection, impulse-based and constraint (Gauss-Seidel/PBD) resolution, numerical integrators (semi-implicit Euler, Verlet, RK4), Verlet…

updated
occupation
unclassified
description

Use when designing or debugging real-time netcode in any engine — choosing a sync model (authoritative server vs deterministic lockstep vs rollback/GGPO), client-side prediction with server reconciliation, snapshot interpolation, lag-compensated hit…

updated
occupation
unclassified
description

Use when a game drops frames, stutters, or must hit a frame budget — engine-agnostic profiling and optimization: CPU-vs-GPU bottleneck diagnosis, millisecond frame budgets, draw-call batching/instancing, overdraw and fill rate, LOD and culling, GC-free code…

updated
occupation
unclassified
description

Use when integrating the Steamworks SDK into a PC game — Steam achievements and stats, leaderboards, Steam Cloud saves, Workshop (UGC) modding, matchmaking lobbies and P2P, rich presence, DLC ownership checks, and depot/build uploads via SteamPipe. Triggers…

updated
occupation
unclassified
description

Use when building games in Unity 6.x with C# — MonoBehaviour lifecycle and component architecture, prefabs and ScriptableObjects, the Input System, coroutines vs async/await, object pooling and GC-aware patterns, Addressables asset loading, DOTS/ECS and the…

updated
occupation
unclassified
description

Use when building games in Unreal Engine 5.x — C++ gameplay code, Blueprints, the Gameplay Framework (GameMode/Pawn/Character/PlayerController), Gameplay Ability System (GAS), Nanite/Lumen rendering, and editor/runtime plugins and modules. Triggers on UE5,…

updated
occupation
unclassified
description

Use when building VR/AR/XR applications in Godot 4.3+ — OpenXR setup, XROrigin3D/XRCamera3D/XRController3D rigs, session init, controller input actions, hand tracking, passthrough mixed reality, and Meta Quest deployment. Triggers on OpenXR, VR, AR, XR,…

updated
occupation
unclassified
description

Grok Imagine via SuperGrok Heavy in real Chrome (Playwright CDP). Prefer Video I2V with parallel fire (submit→close tab→next; harvest later); Image locks; Agent films; UUID export. Trigger on /grokimagine. Never Cursor IDE browser. Ask before xAI API credits.…

updated
occupation
unclassified
description

Local LongCat-Video on Windows (high-VRAM NVIDIA) with identity-first flow (hero still → I2V → lengthen → upscale). Use for /localvideo; never text-only T2V for celebrity/character likeness finals.

updated
occupation
unclassified
description

Visualize, analyze, and render protein and molecular structures using PyMOL. Use when the user wants to create images of protein structures, perform structural alignments or superposition, measure distances or contacts, highlight binding sites or active site…

updated
occupation
unclassified
description

Use when writing shaders or configuring rendering in Godot 4.x — covers the Godot shading language (GLSL-like), shader types (spatial, canvas_item, particles, sky, fog), vertex and fragment functions, Visual Shader editor, canvas_item shaders for 2D effects,…

updated
Showing 15 of 495 collected skills.