Blender reusable light rigs, HDRI/world setup, light grouping, and render-view controls
loonghao/dcc-mcp-blender
SkillsMP has collected 27 skills from loonghao/dcc-mcp-blender. Open a skill to review its source and details.
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Skills in this repository
Showing 27 of 27 collected skills.
Blender material presets, shader assignments, texture images, and color-management helpers
Blender texture, lighting, ambient-occlusion, and transfer-map baking helpers
Blender local asset metadata, project context, publish manifests, and package prep
Blender scene, mesh, material, animation, and export readiness validation
Blender add-on development diagnostics, reloads, UI metadata, and environment checks
Blender rigid body, cloth, collision, and simulation cache tools
Blender Geometry Nodes group, modifier, and exposed input tools
Blender shader and shared node graph editing tools
Blender export preset skill for saving, loading, listing, and deleting reusable scene-stored export options for interchange workflows.
Blender geometry creation and export tools for real bpy workflows
Blender interchange skill for typed FBX/OBJ imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
Blender shot export skill for camera metadata and shot frame-range delivery.
Blender animation — keyframes, frame ranges, curve inspection, key deletion, and baking
Blender pose library skill for listing, saving, loading, and mirroring reusable armature poses stored on Blender armature objects.
Blender authoring skill for armatures, bones, constraints, armature binding, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting.
Blender authoring skill for polygon mesh inspection, cleanup, topology mutations, mesh extraction, mirroring, and material-based face selection. Use this before falling back to blender-scripting whenever a workflow edits mesh topology directly.
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects
Blender authoring skill for UV maps, texture coordinate projection, unwraps, island inspection, packing, and normalization. Use this before falling back to blender-scripting whenever a task touches UVs or texture coordinates.
Blender camera management — create, configure and set active cameras
Blender collection management — create, link objects, and organize scene hierarchy
Blender lighting — create, configure and manage lights and world background
Blender material system — create, assign, modify and list materials
Blender mesh operations — modifiers, subdivision, and mesh editing
Blender rendering — render scenes, capture viewport images, set render settings, manage cameras
Source text: Undetermined
Blender scene management — create, open, save, list and inspect scene objects
Execute Python code or scripts inside Blender's Python interpreter