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maya-geometry

Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.

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Source facts

Repository
loonghao/dcc-mcp-core
Last source activity
May 5, 2026 at 03:49
Detected SKILL.md language
English
Stars
21
Forks
1

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