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maya-rigging

Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly (maya-scene-assembly).

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Source facts

Repository
loonghao/dcc-mcp-maya
Last source activity
May 26, 2026 at 13:06
Detected SKILL.md language
English
Stars
12
Forks
4

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