maya-rigging
Authoring stage — character / prop rigging: joints, IK, skin clusters, deformers, blend shapes, control curves, skin weights, constraints, and optional rig framework detection. Use when constructing rigs. Not for keyframe animation (maya-animation), pose libraries (maya-pose-library), or final scene assembly (maya-scene-assembly).
Source facts
- Repository
- loonghao/dcc-mcp-maya
- Last source activity
- May 26, 2026 at 13:06
- Detected SKILL.md language
- English
- Stars
- 12
- Forks
- 4
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