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LunCoSim
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LunCoSim

3 件の GitHub リポジトリにある 57 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
57
リポジトリ
3
更新
2026年9月2日
リポジトリエクスプローラー

リポジトリと代表的な skills

edit-usd-assembly
未分類

Create or modify a reusable LunCoSim USD assembly such as a rover, lander, payload, or sensor mount through the live headful Assembly Editor. Use when the user must see each change in the running window, give feedback between edits, and the agent must inspect…

2026年9月2日
geo-assets
未分類

Download and process lunar geo assets (DEMs, ortho/slope/shade maps, normal maps) with lunco-assets — Assets.toml entries, ROI cropping, terrain layer wiring in USD, quality presets, bake keys. Use when adding a terrain site to a twin, baking layer maps, or…

2026年9月2日
runtime-ui
未分類

Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…

2026年9月2日
compose-multidomain-twin
未分類

Compose complete multi-domain LunCoSim Twins: USD structure and wiring, Modelica subsystem dynamics, cosimulation, and Rhai mission behavior. Use when building a lander, rover, spacecraft, or fleet; wiring a Modelica model to a USD body; connecting GNC,…

2026年9月2日
luncosim-architecture
未分類

Review or build a LunCoSim feature that crosses USD, Modelica, Avian, Rust, or Rhai. Use this when adding a reusable component, sensor, actuator, controller, generated Modelica network, USD schema, or runtime projection, and when removing legacy paths, shims,…

2026年9月2日
run-modelica
未分類

Recipe for running Modelica models and building experiments/graphs in lunica (LunCoSim), driven from the HTTP API with curl. Trigger whenever you need to: launch the workbench, open/compile a Modelica model, run it live (interactive realtime) or as a fast…

2026年9月2日
usd-projection
未分類

Extend or diagnose LunCoSim's USD-to-ECS projection: add a supported prim or attribute, trace an ignored field, or fix edits that fail to persist, undo, replicate, or render. Use for `lunco-usd*` machinery and document-owned ECS state. Prefer this skill for…

2026年9月2日
lunco-ui
未分類

LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…

2026年9月2日
収集済み skill 28 件中 8 件を表示しています。
constellation-design
航空宇宙エンジニア

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit…

2026年3月2日
cost-modeling
航空宇宙エンジニア船舶エンジニア・造船設計士

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger…

2026年3月2日
eclss-assessment
航空宇宙エンジニアその他のエンジニア

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for…

2026年3月2日
flight-software-architect
ソフトウェア開発者

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up…

2026年3月2日
ground-systems-assessment
航空宇宙エンジニア

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground…

2026年3月2日
isru-assessment
航空宇宙エンジニア

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for…

2026年3月2日
manufacturing-assessment
船舶エンジニア・造船設計士

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for…

2026年3月2日
reusability-analysis
航空宇宙エンジニア

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery…

2026年3月2日
収集済み skill 27 件中 8 件を表示しています。
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました