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LunCoSim
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LunCoSim

3 件の GitHub リポジトリにある 72 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
72
リポジトリ
3
更新
2026年10月16日
リポジトリエクスプローラー

リポジトリと代表的な skills

author-rhai-tests
未分類

Author and review LunCoSim behavioral, asset-backed, component, mission, visual, and requirements-verification tests. Use when a test observes a Twin, USD stage, Modelica participant, runtime asset, or authored policy; keep the test in the Twin's Rhai…

2026年10月16日
debug-ui-interactions
未分類

Reproduce and verify LunCoSim desktop UI workflows as a user would perform them, including native key chords, pointer picking, scene selection, HUI actions, route editing, and camera controls. Use this for headful UI bugs; use test-via-api for headless or…

2026年10月16日
author-rhai-tool
未分類

Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support. Use when a task needs a new `name::function(...)` tool, a typed USD plan builder, a read-only requirement report,…

2026年10月16日
lunco-ui
未分類

LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…

2026年10月16日
runtime-ui
未分類

Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…

2026年10月16日
visualize-physics-with-shaders
未分類

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. Use for shader `Material` inputs, `ShaderLook::live`, USD connections, and values that must follow physics. Visual…

2026年10月16日
author-tutorial
未分類

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under `assets/tutorials/` and for requests involving `mission`, `objective`, `coach_step`, `hint`, or `spotlight`.

2026年10月16日
performance-profiling
未分類

Diagnose or improve LunCoSim FPS, physics time, periodic stalls, Builder versus View differences, terrain/render cost, or Tracy captures. Use when performance must improve architecturally without changing BigSpace, substeps, shadows, terrain quality, or image…

2026年10月15日
収集済み skill 43 件中 8 件を表示しています。
constellation-design
航空宇宙エンジニア

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit…

2026年3月2日
cost-modeling
航空宇宙エンジニア船舶エンジニア・造船設計士

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger…

2026年3月2日
eclss-assessment
航空宇宙エンジニアその他のエンジニア

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for…

2026年3月2日
flight-software-architect
ソフトウェア開発者

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up…

2026年3月2日
ground-systems-assessment
航空宇宙エンジニア

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground…

2026年3月2日
isru-assessment
航空宇宙エンジニア

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for…

2026年3月2日
manufacturing-assessment
船舶エンジニア・造船設計士

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for…

2026年3月2日
reusability-analysis
航空宇宙エンジニア

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery…

2026年3月2日
収集済み skill 27 件中 8 件を表示しています。
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました