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dont-pre-animate-a-self-animating-property

Pass the raw target to a component that animates a property itself — an externally tweened value is a stream of new targets, and such components typically ignore new targets while their own animation is still running, which freezes the effect part-way. Covers how to recognise a self-animating property, why a hard flip between endpoints is the fix, and how to prove ownership from the compiled artifact. Use when an animated component sticks near its starting value, when a transition plays once and never again, or before wrapping a component's input in `animateFloatAsState`.

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Source facts

Repository
maxrave-dev/kotlin-footguns
Last source activity
August 24, 2026 at 14:46
Detected SKILL.md language
English
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