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xr-target-and-engine-selection

Choose the XR target platform (standalone headset vs PC-VR vs WebXR vs mobile-AR) and engine (Unity / Unreal / native-OpenXR / WebXR) on the use-case, audience device, and distribution channel โ€” then commit to an OpenXR-first architecture and derive the per-eye perf budget the target implies. Device/version specifics verify-at-use.

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Source facts

Repository
mcorbett51090/RavenClaude
Last source activity
July 2, 2026 at 10:16
Detected SKILL.md language
English
Stars
7
Forks
1

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