Procedural level generation skill for PCG algorithms.
Quellsprache: Englisch
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SkillsMP hat 1.968 Skills aus MikeTreml/MissionControl gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.
MikeTreml/MissionControlEs werden 40 von 1.968 gesammelten Skills angezeigt.
Procedural level generation skill for PCG algorithms.
Quellsprache: Englisch
Ragdoll physics skill for joint constraints and hit reactions.
Quellsprache: Englisch
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Quellsprache: Englisch
Remote configuration skill for feature flags.
Quellsprache: Englisch
Root motion skill for movement sync.
Quellsprache: Englisch
Full-screen effect skill for damage indicators.
Quellsprache: Englisch
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
Quellsprache: Englisch
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
Quellsprache: Englisch
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
Quellsprache: Englisch
3D audio skill for HRTF and ambisonics.
Quellsprache: Nicht bestimmbar
State synchronization skill for delta compression and interpolation.
Quellsprache: Englisch
Steamworks skill for achievements and cloud saves.
Quellsprache: Englisch
Steam P2P networking skill for lobbies and relay servers.
Quellsprache: Nicht bestimmbar
Steering behaviors skill for flocking, avoidance, and group movement.
Quellsprache: Englisch
Substance Painter/Designer skill for baking and material export.
Quellsprache: Englisch
Nintendo Switch SDK skill for Joy-Con features.
Quellsprache: Englisch
Terrain skill for heightmaps, splatmaps, and vegetation.
Quellsprache: Englisch
Texture skill for compression, atlasing, and streaming.
Quellsprache: Nicht bestimmbar
Tile-based level design skill for autotiling.
Quellsprache: Englisch
Touch input skill for virtual joysticks.
Quellsprache: Englisch
Trail renderer skill for motion trails.
Quellsprache: Englisch
Tutorial skill for hints and onboarding.
Quellsprache: Nicht bestimmbar
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Quellsprache: Englisch
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Quellsprache: Englisch
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Quellsprache: Englisch
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables LLMs to interact with Unity Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Quellsprache: Englisch
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Quellsprache: Englisch
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Quellsprache: Englisch
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Quellsprache: Englisch
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Quellsprache: Englisch
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Quellsprache: Englisch
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Quellsprache: Englisch
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Quellsprache: Englisch
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Quellsprache: Englisch
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
Quellsprache: Englisch
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Quellsprache: Englisch
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Quellsprache: Englisch
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Quellsprache: Englisch
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Quellsprache: Englisch
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Quellsprache: Englisch