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renderer-simulation-loop

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UpdatedJune 29, 2026 at 18:45

Drive a renderer from a physics/RL simulation loop (IsaacLab, Newton, MuJoCo) — per-step transform/visibility updates from physics state, time handling, frame pacing, and the consumer contract. Use when Codex integrates a renderer into a training/sim loop, plumbs physics transforms or time into the scene, or debugs bodies-render-at-origin, stale-frame, per-env update, or pacing problems.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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