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usd-copy-and-flatten

Make a reproducible, self-contained USD handoff from a Blender scene or existing USD layer by copying inputs, closing relative dependencies, and flattening into a derived USDA/USDC. Use when preparing an OVRTX, OVPhysX, SimReady, or downstream DCC handoff; never mutate the user's source asset. Requires the installed Blender/USD tooling and supported add-on/runtime.

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Source facts

Repository
NVIDIA-Omniverse/omniverse-labs
Last source activity
July 18, 2026 at 00:27
Detected SKILL.md language
English
Stars
47
Forks
11

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