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spg-usd-lua-authoring

Authoring, reviewing, and fixing RTX Sensor Processing Graphs (SPG) defined across CUDA kernels, Lua launch scripts, shader USDA files, and scene RenderProduct wiring. Use when the user asks to write or debug SPG source-asset shaders, info:spg:sourceAsset/subIdentifier binding, Lua cuda.kernel args, opaque AOV ports, typed value inputs, RenderVar/orderedVars connections, shader chaining, or built-in rtx.spg factory/stdlib nodes.

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Source facts

Repository
NVIDIA-Omniverse/ovrtx
Last source activity
July 17, 2026 at 17:36
Detected SKILL.md language
English
Stars
213
Forks
27

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