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timing

Timing in FlatRedBall2. Use when working with cooldowns, timers, delays, entity lifetimes, self-destruct, repeating events, or FrameTime.DeltaSeconds. Covers cooldown gates, repeating timers, and entity lifetime patterns.

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Source facts

Repository
vchelaru/FlatRedBall2
Last source activity
April 29, 2026 at 16:48
Detected SKILL.md language
English
Stars
14
Forks
6

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Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.