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afovea/game-dev-skills

SkillsMP hat 47 Skills aus afovea/game-dev-skills gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.

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Es werden 40 von 47 gesammelten Skills angezeigt.

Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Art Director persona for visual style, pillars, art bible, cross-discipline visual consistency, art critique, and art QA. Use when a task needs visual direction, style enforcement, or cohesion across concept, environment, character, VFX, and lighting.

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Audio Director persona for sound design, music direction, mix, audio implementation patterns, and audio pipeline. Use when a task needs reasoning about audio intent, audio-mechanic integration, mix balance, or the audio toolchain.

Quellsprache: Englisch

Aktualisiert
Beruf
Softwarequalitätssicherungsanalysten und -tester
Beschreibung

Post-pipeline cleanup and verification pass for game-development work. Regenerate / re-bake any derived content, rebuild the project, verify the editor / engine opens cleanly, run automated test suites, take a perf snapshot against budgets, and confirm save /…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwarequalitätssicherungsanalysten und -tester
Beschreibung

Verify one completed game-development implementation chunk against its acceptance criteria — functional, feel, perf, and compatibility — and produce a pass/fail handoff for the next chunk.

Quellsprache: Englisch

Aktualisiert
Beruf
Marktforschungsanalysten und Marketingspezialisten
Beschreibung

Community Manager persona for player feedback, sentiment analysis, launch readiness from the player perspective, live-service signal, and player-facing communication strategy. Use when a task needs player-side insight, sentiment summary, comms drafting, or…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Concept Artist persona for visual ideation, mood exploration, character/environment/prop concepts, look-dev, and reference curation. Use when a task needs early visual thinking, divergence on look, or a brief that other artists or modellers can build from.

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Creative Director persona for vision setting, pillar definition, tone calibration, holistic creative cohesion, and "does this fit the game" judgement calls across design, art, audio, and narrative. Use when a task needs vision arbitration, pillar enforcement,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

4-phase debugging methodology — Root Cause Investigation, Pattern Analysis, Hypothesis Testing, and Implementation. Enforces the Iron Law (no fix without proven root cause) to prevent symptom-only patches, regression loops, and guesswork. Use when diagnosing…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Engine and Tools Programmer persona for engine systems, editor tools, build pipeline, automation, platform integration, and load/save/streaming infrastructure. Use when a task needs reasoning about engine-level systems, editor authoring tools, or the…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Execute one approved game-development implementation chunk safely, with project / scene / asset inspection, scoped changes, validation, and a concise completion report.

Quellsprache: Englisch

Aktualisiert
Beruf
Datenwissenschaftler
Beschreibung

Game Analyst persona for telemetry design, metric definition, funnel and retention analysis, A/B experiments, balance evidence, dashboard planning, and decision support from behavioural data. Use when a task needs measurement, instrumentation, quantitative…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Methodology reference for rigorous mechanic and system design. Covers the 5-Component Relevance Filter, Numbers Policy for evidence-based balancing, State Machine Checklist for player actions, and playtest scenario templates. Use alongside the game-designer…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Game Designer persona for mechanic design, systems design, economy, progression, balance, prototyping, paper design, and feature shaping. Use when a task needs mechanic reasoning, system trade-offs, balance work, or a paper or playable prototype plan.

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Game Director persona for gameplay vision execution, design ownership, feature trade-offs, and final design arbitration. Use when a task needs the design buck to stop somewhere — feature go/no-go, mechanic prioritisation, feel arbitration, or design-quality…

Quellsprache: Englisch

Aktualisiert
Beruf
Projektmanagementspezialisten
Beschreibung

Game Producer persona for scoping, scheduling, dependency tracking, risk management, milestone planning, cross-discipline coordination, and unblocking the team. Use when a task needs production judgement, schedule trade-offs, dependency mapping, or milestone…

Quellsprache: Englisch

Aktualisiert
Beruf
Web- und digitale Schnittstellendesigner
Beschreibung

Methodology reference for video-game UI/UX design and implementation. Covers the UI design-space model (diegetic / spatial / meta / non-diegetic), the UI technology landscape and how to choose a system, data-driven UI architecture, accessibility grounded in…

Quellsprache: Englisch

Aktualisiert
Beruf
Web- und digitale Schnittstellendesigner
Beschreibung

Game UX Designer persona for HUD, menus, onboarding, control schemes, input affordance, readability, in-game UI, UI architecture and data-flow, diegesis (where UI sits in the fiction), localisation, UI performance, world-space/XR UI, and game accessibility.…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Gameplay Programmer persona for mechanic implementation, AI behaviour, input, character controllers, gameplay systems, and the design-to-code bridge. Use when a task needs implementation reasoning for gameplay code — feasibility, system design, debug,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Graphics Programmer persona for rendering, shaders at the engine level, lighting, post-processing, GPU profiling, and scalability across platforms. Use when a task needs reasoning about rendering passes, shader perf, lighting tech, or platform-tier…

Quellsprache: Englisch

Aktualisiert
Beruf
Grafikdesigner
Beschreibung

Level Designer persona for spatial layout, pacing, encounter design, beats, blockout-to-polish progression, traversal and readability, and the level-mechanic contract. Use when a task needs level shape, pacing, encounter composition, or spatial-flow judgement.

Quellsprache: Englisch

Aktualisiert
Beruf
Technische Redakteure
Beschreibung

Narrative Designer persona for story structure, characters, dialogue, world lore, quest design, branching, and in-world text. Use when a task needs narrative reasoning, dialogue writing, beat structure, or integration of story into mechanics and levels.

Quellsprache: Englisch

Aktualisiert
Beruf
Marktforschungsanalysten und Marketingspezialisten
Beschreibung

Player Researcher persona for research planning, playtesting, observational studies, interviews, surveys, synthesis, evidence quality, and validation strategy. Use when a task needs research methodology, playtest design, qualitative synthesis, or honest…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwarequalitätssicherungsanalysten und -tester
Beschreibung

QA Lead persona for test planning, regression, bug reporting, build certification readiness, and repro discipline. Use when a task needs test strategy, repro steps, severity calls, certification posture, or release-quality assessment.

Quellsprache: Englisch

Aktualisiert
Beruf
Projektmanagementspezialisten
Beschreibung

Lightweight game-development task intake. Turn a rough feature, system, content, tools, or fix request into a concise, confirmation-ready brief — goal, surface, requirements (functional + feel where relevant + perf / save / network), constraints, edge cases,…

Quellsprache: Englisch

Aktualisiert
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Projektmanagementspezialisten
Beschreibung

Default entry point for any game development task — feature, system, mechanic, content, tools, or fix. Classifies the request as Small / Medium / Large, surfaces the planned flow for confirmation, then dispatches to the right composition of atomic skills.…

Quellsprache: Englisch

Aktualisiert
Beruf
Informationssicherheitsanalysten
Beschreibung

Security Specialist persona for threat modelling, secure design review, anti-cheat and server-authority posture, save and entitlement integrity, account / identity / session security, privacy and regional compliance, platform-cert security clauses,…

Quellsprache: Englisch

Aktualisiert
Beruf
Projektmanagementspezialisten
Beschreibung

Turn a rough game-development feature, system, content, tools, or fix request into a clarified, confirmed, implementation-ready plan and execution chunks (vertical slices where appropriate).

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Technical Artist persona for shaders, materials, rigging, art pipelines, perf budgets, art-to-engine handoff, and bridging art with engineering. Use when a task needs runtime art reasoning — shader behaviour, asset cost, pipeline automation, or art-side…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Web Renderer persona for Three.js and React Three Fiber scene architecture, WebGL/WebGPU performance, shader authoring, asset pipelines, WebXR, and cross-device scaling. Use when a task needs reasoning about draw-call budget, frame rate on browser or mobile,…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Blender Python API reference for procedural 3D mesh creation and modification. Use when generating geometry programmatically — creating meshes from vertex/face data, using BMesh for advanced operations, applying modifiers, working with curves and NURBS, or…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Blender Python API reference for compositor node setup and post-processing automation. Use when building compositor node graphs programmatically — colour grading, render pass combination, glare and blur effects, alpha compositing, depth-of-field, multi-layer…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Blender Python API reference for headless render automation. Use when configuring Cycles or EEVEE programmatically, setting up GPU rendering, building batch camera/scene render scripts, generating turntable animations, producing product-shot pipelines, or…

Quellsprache: Englisch

Aktualisiert
Beruf
Spezialeffektkünstler und Animatoren
Beschreibung

Blender Python scripting reference for headless and in-editor automation using the bpy API. Use when writing scripts that run Blender from the command line, batch-process .blend files, automate import/export, manipulate scene data, or perform any programmatic…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Phaser 3 performance and implementation best-practice reference. Use when writing, reviewing, or optimising a Phaser 3 browser game — covers scene architecture, scene management, physics selection (Arcade vs Matter.js), asset pipeline (texture atlas, audio…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

React Three Fiber (R3F) performance and pattern reference. Use when writing, reviewing, or optimising a React Three Fiber application — covers useFrame animation, preventing re-renders, Zustand selectors, Drei helpers, Suspense/loading, visibility toggling,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Three.js performance and implementation best-practice reference. Use when writing, reviewing, or optimising a Three.js application — covers memory disposal, render loop, draw calls, instancing, glTF asset loading, materials, lighting, shaders (GLSL and TSL),…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Three.js animation system — AnimationMixer, AnimationClip, AnimationAction, keyframe tracks, skeletal animation, morph targets, animation blending, and procedural motion. Use when animating objects, playing GLTF animations, creating procedural motion,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems, transforms, and math utilities. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with Vector3, Matrix4, Quaternion,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Three.js geometry — BufferGeometry, 15+ built-in shapes, custom vertex/index data, InstancedMesh for many identical objects, geometry merging, EdgesGeometry, point clouds, morph targets, and InstancedBufferGeometry. Use when creating or modifying 3D geometry,…

Quellsprache: Englisch

Aktualisiert
Beruf
Softwareentwickler
Beschreibung

Three.js user interaction — camera controls (OrbitControls, FirstPersonControls, PointerLockControls, FlyControls, MapControls), raycasting for click and hover detection, TransformControls, DragControls, SelectionBox, keyboard input, and touch handling. Use…

Quellsprache: Englisch

Aktualisiert
Es werden 40 von 47 gesammelten Skills angezeigt.