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VRCQuestTools

VRCQuestTools enthält 19 gesammelte Skills von kurotu, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
19
Stars
352
aktualisiert
2026-07-13
Forks
28
Berufsabdeckung
3 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

japanese-tech-writing
Technische Redakteure

日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

2026-07-13
uloop-execute-dynamic-code
Softwareentwickler

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-clear-console
Softwareentwickler

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-06-26
uloop-compile
Softwareentwickler

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-06-26
uloop-control-play-mode
Softwareentwickler

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-06-26
uloop-find-game-objects
Softwareentwickler

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-06-26
uloop-focus-window
Softwareentwickler

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-06-26
uloop-get-hierarchy
Softwareentwickler

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-06-26
uloop-get-logs
Softwareentwickler

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-06-26
uloop-launch
Softwareentwickler

Use when Unity Editor is not running or needs a clean restart.

2026-06-26
uloop-record-input
Softwarequalitätssicherungsanalysten und -tester

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-06-26
uloop-replay-input
Softwarequalitätssicherungsanalysten und -tester

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-06-26
uloop-run-tests
Softwarequalitätssicherungsanalysten und -tester

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-06-26
uloop-screenshot
Softwareentwickler

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-06-26
uloop-simulate-keyboard
Softwarequalitätssicherungsanalysten und -tester

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-06-26
uloop-simulate-mouse-input
Softwarequalitätssicherungsanalysten und -tester

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-06-26
uloop-simulate-mouse-ui
Softwarequalitätssicherungsanalysten und -tester

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-06-26
unity-editor-driver-e2e
Softwarequalitätssicherungsanalysten und -tester

Implement E2E tests for Unity Editor extensions (EditorWindow and custom Inspector) using the unity-editor-driver framework in this repository. Use this skill whenever you need to write, fix, or extend EditMode E2E tests that interact with editor UI controls — even if the request only mentions "test", "automate inspector", "UI test", "check window behavior", or similar phrases. The framework works non-invasively: no changes to the target window or inspector code are ever required.

2026-05-14
vrc-get
Softwareentwickler

Install, remove, and manage VRChat VPM packages using the vrc-get CLI. Use this skill whenever the user wants to install or add VPM packages (e.g. NDMF, lilToon, Modular Avatar, Avatar Optimizer, VRChat SDK), search for packages, manage VPM repositories, resolve Unity project dependencies, or run any vrc-get command. Trigger on mentions of package IDs like nadena.dev.ndmf, jp.lilxyzw.liltoon, com.vrchat.avatars, com.anatawa12.avatar-optimizer, VPMパッケージ, vrc-get, or requests to add/update/remove packages in a Unity VRChat project.

2026-03-15