Skip to main content

liquid-glass-backdrop

Build refracting "liquid glass" surfaces in Compose with a backdrop library, and avoid the three failures that waste the most time — a rim highlight that is directional by default and so goes nearly invisible on small round buttons, a backdrop source nested inside the glass it feeds, which is a render-feedback loop that stops the shader, and a source with nothing in it, which renders the control as a grey coin over a flat page. Covers the source/surface split, giving a flat page a ground worth refracting rather than dropping the effect, the white default tint that only suits forced-dark screens, the effect stack, keeping the press gesture observe-only, and the swap experiment that tells a geometry problem from a placement problem. Use when a glass surface renders as a flat rounded box or a grey coin, when the rim shows on a wide pill but not on a circular button, when its glyph disappears at light theme, or when the draw pass crashes inside the shader.

Zur Installation springen

Quellinformationen

Repository
maxrave-dev/kotlin-footguns
Letzte Quellaktivität
24. August 2026 um 14:46
Erkannte Sprache von SKILL.md
Englisch
Sterne
0
Forks
0

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.