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CyberAgentGameEntertainment
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CyberAgentGameEntertainment

Vista por repositorio de 26 skills recopiladas en 4 repositorios de GitHub.

skills recopiladas
26
repositorios
4
actualizado
7 sept 2026
explorador de repositorios

Repositorios y skills representativas

uloop-compile
Desarrolladores de software

Compile the Unity project and report errors/warnings. Use after C# edits.

7 sept 2026
uloop-hot-reload
Desarrolladores de software

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…

7 sept 2026
uloop-pause-point
Analistas de garantía de calidad de software y probadores

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…

7 sept 2026
uloop-run-tests
Analistas de garantía de calidad de software y probadores

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

7 sept 2026
uloop-simulate-keyboard
Desarrolladores de software

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

7 sept 2026
uloop-clear-console
Desarrolladores de software

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

3 sept 2026
uloop-control-play-mode
Desarrolladores de software

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

3 sept 2026
uloop-execute-dynamic-code
Desarrolladores de software

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

3 sept 2026
Mostrando 8 de 18 skills recopiladas.
ct-ai-dlc
sin clasificar

SIRIUS の AI 駆動開発フロー (AI-DLC) の起点スキル。ユーザーが /ct-ai-dlc と明示的に呼び出した時のみ起動し、Intent → Inception → Construction の各 Phase を厳密に進行する。中間成果物は docs/ai-dlc/<date>-<topic-slug>/ に蓄積される。

1 sept 2026
ct-update-pkg-docs
sin clasificar

SiriusPackagesのCLAUDE.mdとSKILL.mdを最新のソースコードに基づいて更新する

1 sept 2026
workshop-rotation-blur-setup
sin clasificar

Workshop_RotationBlur シーンで RotationBlur を確認できるように、Global Volume Profile への RotationBlurVolume 追加と Renderer Feature の allowRotationBlurPostProcess 有効化を、探索なしの固定レシピで実行する。【注意】/workshop-ai-dlc rotation-blurを実装 の通常フローでは使わない(Phase 4 は Unity…

1 sept 2026
ct-pkg-sirius-core
sin clasificar

Sirius.Coreパッケージの設計詳細。Use when: (1) Core機能の修正・拡張, (2) ワークショップのシェーダーが参照する共通hlslの理解, (3) 他パッケージが依存する共通基盤の変更

1 sept 2026
ct-pkg-sirius-devsupport
sin clasificar

Sirius.DevSupportパッケージの設計詳細。Use when: (1) 開発支援ツールの修正・拡張, (2) GraphicsRegressionTest/ShaderPerformanceAnalysis/GPUProfiler設計の理解

1 sept 2026
ct-pkg-sirius-postprocessing
sin clasificar

Sirius.PostProcessingパッケージの設計詳細。Use when: (1) ポストエフェクトの修正・拡張, (2) パス設計・Volume/AllowFlagパターンの理解

1 sept 2026
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