Skip to main content
CyberAgentGameEntertainment
Profil créateur GitHub

CyberAgentGameEntertainment

Vue par dépôt de 26 skills collectés dans 4 dépôts GitHub.

skills collectés
26
dépôts
4
mis à jour
7 sept. 2026
explorateur de dépôts

Dépôts et skills représentatifs

uloop-compile
Développeurs de logiciels

Compile the Unity project and report errors/warnings. Use after C# edits.

7 sept. 2026
uloop-hot-reload
Développeurs de logiciels

Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an…

7 sept. 2026
uloop-pause-point
Analystes en assurance qualité des logiciels et testeurs

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a…

7 sept. 2026
uloop-run-tests
Analystes en assurance qualité des logiciels et testeurs

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

7 sept. 2026
uloop-simulate-keyboard
Développeurs de logiciels

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds (via Press --duration or KeyDown/KeyUp), releases, and game controls such as WASD or Space. Requires the Input System package (com.unity.inputsystem).

7 sept. 2026
uloop-clear-console
Développeurs de logiciels

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

3 sept. 2026
uloop-control-play-mode
Développeurs de logiciels

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

3 sept. 2026
uloop-execute-dynamic-code
Développeurs de logiciels

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

3 sept. 2026
Affichage de 8 skills collectés sur 18.
ct-ai-dlc
non classé

SIRIUS の AI 駆動開発フロー (AI-DLC) の起点スキル。ユーザーが /ct-ai-dlc と明示的に呼び出した時のみ起動し、Intent → Inception → Construction の各 Phase を厳密に進行する。中間成果物は docs/ai-dlc/<date>-<topic-slug>/ に蓄積される。

1 sept. 2026
ct-update-pkg-docs
non classé

SiriusPackagesのCLAUDE.mdとSKILL.mdを最新のソースコードに基づいて更新する

1 sept. 2026
workshop-rotation-blur-setup
non classé

Workshop_RotationBlur シーンで RotationBlur を確認できるように、Global Volume Profile への RotationBlurVolume 追加と Renderer Feature の allowRotationBlurPostProcess 有効化を、探索なしの固定レシピで実行する。【注意】/workshop-ai-dlc rotation-blurを実装 の通常フローでは使わない(Phase 4 は Unity…

1 sept. 2026
ct-pkg-sirius-core
non classé

Sirius.Coreパッケージの設計詳細。Use when: (1) Core機能の修正・拡張, (2) ワークショップのシェーダーが参照する共通hlslの理解, (3) 他パッケージが依存する共通基盤の変更

1 sept. 2026
ct-pkg-sirius-devsupport
non classé

Sirius.DevSupportパッケージの設計詳細。Use when: (1) 開発支援ツールの修正・拡張, (2) GraphicsRegressionTest/ShaderPerformanceAnalysis/GPUProfiler設計の理解

1 sept. 2026
ct-pkg-sirius-postprocessing
non classé

Sirius.PostProcessingパッケージの設計詳細。Use when: (1) ポストエフェクトの修正・拡張, (2) パス設計・Volume/AllowFlagパターンの理解

1 sept. 2026
4 dépôts affichés sur 4
Tous les dépôts sont affichés