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hyperb1iss
Perfil de creador de GitHub

hyperb1iss

Vista por repositorio de 38 skills recopiladas en 9 repositorios de GitHub.

skills recopiladas
38
repositorios
9
actualizado
26 ago 2026
Aquí se muestran los 8 repositorios principales; la lista completa continúa abajo.
explorador de repositorios

Repositorios y skills representativas

deslop
sin clasificar

Use this skill before any prose leaves the terminal for a human reader, and whenever text needs AI tells removed. Covers docs, READMEs, release notes, blog posts, Slack messages, PR bodies, commit bodies, and specs. Activates on mentions of deslop, unslop,…

26 ago 2026
brainstorm
sin clasificar

Use this skill before any creative work - new features, architecture decisions, project inception, or design exploration. Activates on mentions of brainstorm, ideate, design session, explore options, what should we build, how should we approach, let's think…

26 ago 2026
cross-model-review
sin clasificar

Use this skill for cross-model code reviews where a different AI model reviews code written by the current model, and for cross-model fact-checks, diagnosis checks, and design consults. Covers both directions - Claude calling Codex, and Codex calling Claude.…

26 ago 2026
hyper-pr-review
sin clasificar

Use this skill when conducting a code review as the reviewer, from a quick pre-merge pass on a diff to a full thermonuclear quality audit of a pull request. Covers scope establishment, false-positive control via falsifier gates, review lenses, structural…

26 ago 2026
implement
sin clasificar

Use this skill when writing code, building features, fixing bugs, refactoring, or any multi-step implementation work. Activates on mentions of implement, build this, code this, start coding, fix this bug, refactor, make changes, develop this feature,…

26 ago 2026
plan
sin clasificar

Use this skill when decomposing complex work into structured tasks before implementation. Activates on mentions of write a plan, create a plan, break this down, task decomposition, implementation plan, what are the steps, plan the work, spec this out, or…

26 ago 2026
research
sin clasificar

Use this skill when gathering knowledge at scale before making decisions - technology evaluation, SOTA analysis, codebase archaeology, competitive analysis, or any investigation requiring multiple sources. Activates on mentions of research, investigate,…

26 ago 2026
super-good-pr
sin clasificar

Use this skill when writing, polishing, or maintaining a pull request description, including drafting a PR body, opening a PR, rewriting a weak one, updating or refreshing a description after new commits or a rebase, keeping a PR body accurate, or when asked…

26 ago 2026
Mostrando 8 de 18 skills recopiladas.
native-effect-authoring
sin clasificar

This skill should be used when writing Rust-native effects for Hypercolor's native rendering path. Triggers on "native effect", "builtin effect", "Rust effect", "EffectRenderer", "FrameInput", "tick function", "audio reactive Rust", "canvas fill", "effect…

23 ago 2026
daemon-development
sin clasificar

This skill should be used when working on the Hypercolor daemon, REST API, WebSocket protocol, or render pipeline. Triggers on "daemon route", "API endpoint", "WebSocket channel", "event bus", "render pipeline", "device lifecycle", "AppState", "adaptive FPS",…

20 ago 2026
hal-driver-development
sin clasificar

This skill should be used when writing, porting, or debugging device drivers in hypercolor-hal. Triggers on "add a driver", "port a driver", "implement protocol", "device not working", "wire format", "encode frame", "USB HID packet", "zerocopy struct",…

20 ago 2026
hypercolor-control
sin clasificar

Use this skill when an agent needs to inspect or control a running Hypercolor daemon, browse or activate effects, patch live controls, adjust brightness, manage scenes and snapshots, or install built HTML effects from an authoring workspace. Triggers on…

20 ago 2026
leptos-ui-development
sin clasificar

This skill should be used when working on the Hypercolor web UI in crates/hypercolor-ui/. Triggers on "UI component", "Leptos signal", "WASM build", "Trunk build", "WebSocket frame", "canvas preview", "effect card", "control panel", "device page",…

19 ago 2026
rgb-effect-design
sin clasificar

This skill should be used when creating, modifying, or debugging RGB lighting effects for Hypercolor or LightScript-compatible engines. Triggers on "create an effect", "write a lighting effect", "design LED colors", "fix washed out colors", "port a shader to…

16 ago 2026
protocol-research
Desarrolladores de software

This skill should be used when researching device protocols before implementing drivers. Triggers on "reverse engineer protocol", "research device", "find protocol docs", "USB capture", "Wireshark USB", "how does this device work", "capture USB traffic",…

26 may 2026
Mostrando 9 de 9 repositorios
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