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hyperb1iss
GitHub クリエイタープロフィール

hyperb1iss

9 件の GitHub リポジトリにある 38 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
38
リポジトリ
9
更新
2026年8月26日
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

ここでは上位 8 件のリポジトリを表示しています。完全なリストは下に続きます。
リポジトリエクスプローラー

リポジトリと代表的な skills

deslop
未分類

Use this skill before any prose leaves the terminal for a human reader, and whenever text needs AI tells removed. Covers docs, READMEs, release notes, blog posts, Slack messages, PR bodies, commit bodies, and specs. Activates on mentions of deslop, unslop,…

2026年8月26日
brainstorm
未分類

Use this skill before any creative work - new features, architecture decisions, project inception, or design exploration. Activates on mentions of brainstorm, ideate, design session, explore options, what should we build, how should we approach, let's think…

2026年8月26日
cross-model-review
未分類

Use this skill for cross-model code reviews where a different AI model reviews code written by the current model, and for cross-model fact-checks, diagnosis checks, and design consults. Covers both directions - Claude calling Codex, and Codex calling Claude.…

2026年8月26日
hyper-pr-review
未分類

Use this skill when conducting a code review as the reviewer, from a quick pre-merge pass on a diff to a full thermonuclear quality audit of a pull request. Covers scope establishment, false-positive control via falsifier gates, review lenses, structural…

2026年8月26日
implement
未分類

Use this skill when writing code, building features, fixing bugs, refactoring, or any multi-step implementation work. Activates on mentions of implement, build this, code this, start coding, fix this bug, refactor, make changes, develop this feature,…

2026年8月26日
plan
未分類

Use this skill when decomposing complex work into structured tasks before implementation. Activates on mentions of write a plan, create a plan, break this down, task decomposition, implementation plan, what are the steps, plan the work, spec this out, or…

2026年8月26日
research
未分類

Use this skill when gathering knowledge at scale before making decisions - technology evaluation, SOTA analysis, codebase archaeology, competitive analysis, or any investigation requiring multiple sources. Activates on mentions of research, investigate,…

2026年8月26日
super-good-pr
未分類

Use this skill when writing, polishing, or maintaining a pull request description, including drafting a PR body, opening a PR, rewriting a weak one, updating or refreshing a description after new commits or a rebase, keeping a PR body accurate, or when asked…

2026年8月26日
収集済み skill 18 件中 8 件を表示しています。
native-effect-authoring
未分類

This skill should be used when writing Rust-native effects for Hypercolor's native rendering path. Triggers on "native effect", "builtin effect", "Rust effect", "EffectRenderer", "FrameInput", "tick function", "audio reactive Rust", "canvas fill", "effect…

2026年8月23日
daemon-development
未分類

This skill should be used when working on the Hypercolor daemon, REST API, WebSocket protocol, or render pipeline. Triggers on "daemon route", "API endpoint", "WebSocket channel", "event bus", "render pipeline", "device lifecycle", "AppState", "adaptive FPS",…

2026年8月20日
hal-driver-development
未分類

This skill should be used when writing, porting, or debugging device drivers in hypercolor-hal. Triggers on "add a driver", "port a driver", "implement protocol", "device not working", "wire format", "encode frame", "USB HID packet", "zerocopy struct",…

2026年8月20日
hypercolor-control
未分類

Use this skill when an agent needs to inspect or control a running Hypercolor daemon, browse or activate effects, patch live controls, adjust brightness, manage scenes and snapshots, or install built HTML effects from an authoring workspace. Triggers on…

2026年8月20日
leptos-ui-development
未分類

This skill should be used when working on the Hypercolor web UI in crates/hypercolor-ui/. Triggers on "UI component", "Leptos signal", "WASM build", "Trunk build", "WebSocket frame", "canvas preview", "effect card", "control panel", "device page",…

2026年8月19日
rgb-effect-design
未分類

This skill should be used when creating, modifying, or debugging RGB lighting effects for Hypercolor or LightScript-compatible engines. Triggers on "create an effect", "write a lighting effect", "design LED colors", "fix washed out colors", "port a shader to…

2026年8月16日
protocol-research
ソフトウェア開発者

This skill should be used when researching device protocols before implementing drivers. Triggers on "reverse engineer protocol", "research device", "find protocol docs", "USB capture", "Wireshark USB", "how does this device work", "capture USB traffic",…

2026年5月26日
9 件中 9 件のリポジトリを表示
すべてのリポジトリを表示しました