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Mik-pe
Profil créateur GitHub

Mik-pe

Vue par dépôt de 18 skills collectés dans 2 dépôts GitHub.

skills collectés
18
dépôts
2
mis à jour
27 mai 2026
explorateur de dépôts

Dépôts et skills représentatifs

todo-worker
Développeurs de logiciels

Pick TODO items from TODO.md, implement them via subagents, validate, commit, and tick off completed items. Use when the user asks to work through TODO items, grab tasks from TODO, or clear out the backlog.

27 mai 2026
debate-and-implement
Développeurs de logiciels

Full debate-to-delivery pipeline. Orchestrates debate between perspectives, creates implementation plans, and executes the changes. Use for architectural decisions requiring consensus.

23 mai 2026
debate-moderator
Développeurs de logiciels

Orchestrates productive debates between GFX and App maintainer perspectives to reach architectural consensus. Manages debate flow, detects deadlocks, and drives toward actionable decisions.

23 mai 2026
discuss
Développeurs de logiciels

Full debate-to-delivery pipeline with supervisor orchestration. Runs debates between perspectives, creates implementation plans, and executes changes for architectural decisions.

23 mai 2026
engine-maintainer
Développeurs de logiciels

Combined authority balancing app and gfx perspectives for architectural decisions. Synthesizes developer experience with graphics engineering best practices.

23 mai 2026
gfx-maintainer
Développeurs de logiciels

Graphics layer perspective for code review and architectural decisions. View from a graphics engineer with expertise in cross-backend rendering (Vulkan + Metal). Prioritizes minimal public API, single way to do things, backend-agnostic design with the…

23 mai 2026
giga-maintainer
Développeurs de logiciels

Combined authority balancing app, gfx, and ui perspectives for architectural decisions. Synthesizes developer experience with graphics engineering and UI/UX best practices.

23 mai 2026
appui-maintainer
Développeurs de logiciels

Combined authority balancing app and UI perspectives for architectural decisions. Synthesizes game development pragmatism with UI/UX engineering best practices.

11 mars 2026
Affichage de 8 skills collectés sur 11.
docs-worker
Développeurs de logiciels

Documentation worker — updates README, architecture docs, adds missing doc comments, fixes inconsistencies. Pure documentation changes, no code behavior changes.

17 avr. 2026
rust-app-refactor-worker
Développeurs de logiciels

Refactoring worker for app/ and xtask/ crates — module extraction, comment cleanup, dead code removal, deduplication. Preserves all behavior; uses cargo +esp check as gate.

17 avr. 2026
rust-refactor-worker
Développeurs de logiciels

Refactoring worker for pure structural changes — module splits, deduplication, test cleanup, comment removal, doc additions. Preserves all behavior; uses cargo test/check/fmt as gates.

17 avr. 2026
rust-app-worker
Développeurs de logiciels

Implements features in the ESP32 app/ crate and cross-cutting changes (app + workspace crates, CI, gitignore, xtask). Uses TDD where possible; cargo +esp check for app/ verification.

16 avr. 2026
rust-worker
Développeurs de logiciels

Rust workspace crate worker for launa project — implements features with TDD, runs tests, verifies no regressions.

15 avr. 2026
task-worker
Développeurs de logiciels

Pick 2-4 unchecked tasks from TASKS.md, spawn worker subagents to implement them, validate with cargo test, update TASKS.md, and commit. Use when the user wants to make progress on the task list ("pick some tasks and do them", "work on TASKS.md", "grab tasks…

15 avr. 2026
launa-dev-loop
Développeurs de logiciels

Autonomous research-and-implement loop for the launa project. Spawns worker subagents to research docs and online references, cross-references findings against the current code, creates tasks in TASKS.md or docs in docs/, then spawns other workers to…

14 avr. 2026
2 dépôts affichés sur 2
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