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Mik-pe
GitHub-Creator-Profil

Mik-pe

Repository-Ansicht von 18 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
18
Repositories
2
aktualisiert
27. Mai 2026
Repository-Explorer

Repositories und repräsentative Skills

todo-worker
Softwareentwickler

Pick TODO items from TODO.md, implement them via subagents, validate, commit, and tick off completed items. Use when the user asks to work through TODO items, grab tasks from TODO, or clear out the backlog.

27. Mai 2026
debate-and-implement
Softwareentwickler

Full debate-to-delivery pipeline. Orchestrates debate between perspectives, creates implementation plans, and executes the changes. Use for architectural decisions requiring consensus.

23. Mai 2026
debate-moderator
Softwareentwickler

Orchestrates productive debates between GFX and App maintainer perspectives to reach architectural consensus. Manages debate flow, detects deadlocks, and drives toward actionable decisions.

23. Mai 2026
discuss
Softwareentwickler

Full debate-to-delivery pipeline with supervisor orchestration. Runs debates between perspectives, creates implementation plans, and executes changes for architectural decisions.

23. Mai 2026
engine-maintainer
Softwareentwickler

Combined authority balancing app and gfx perspectives for architectural decisions. Synthesizes developer experience with graphics engineering best practices.

23. Mai 2026
gfx-maintainer
Softwareentwickler

Graphics layer perspective for code review and architectural decisions. View from a graphics engineer with expertise in cross-backend rendering (Vulkan + Metal). Prioritizes minimal public API, single way to do things, backend-agnostic design with the…

23. Mai 2026
giga-maintainer
Softwareentwickler

Combined authority balancing app, gfx, and ui perspectives for architectural decisions. Synthesizes developer experience with graphics engineering and UI/UX best practices.

23. Mai 2026
appui-maintainer
Softwareentwickler

Combined authority balancing app and UI perspectives for architectural decisions. Synthesizes game development pragmatism with UI/UX engineering best practices.

11. März 2026
Es werden 8 von 11 gesammelten Skills angezeigt.
docs-worker
Softwareentwickler

Documentation worker — updates README, architecture docs, adds missing doc comments, fixes inconsistencies. Pure documentation changes, no code behavior changes.

17. Apr. 2026
rust-app-refactor-worker
Softwareentwickler

Refactoring worker for app/ and xtask/ crates — module extraction, comment cleanup, dead code removal, deduplication. Preserves all behavior; uses cargo +esp check as gate.

17. Apr. 2026
rust-refactor-worker
Softwareentwickler

Refactoring worker for pure structural changes — module splits, deduplication, test cleanup, comment removal, doc additions. Preserves all behavior; uses cargo test/check/fmt as gates.

17. Apr. 2026
rust-app-worker
Softwareentwickler

Implements features in the ESP32 app/ crate and cross-cutting changes (app + workspace crates, CI, gitignore, xtask). Uses TDD where possible; cargo +esp check for app/ verification.

16. Apr. 2026
rust-worker
Softwareentwickler

Rust workspace crate worker for launa project — implements features with TDD, runs tests, verifies no regressions.

15. Apr. 2026
task-worker
Softwareentwickler

Pick 2-4 unchecked tasks from TASKS.md, spawn worker subagents to implement them, validate with cargo test, update TASKS.md, and commit. Use when the user wants to make progress on the task list ("pick some tasks and do them", "work on TASKS.md", "grab tasks…

15. Apr. 2026
launa-dev-loop
Softwareentwickler

Autonomous research-and-implement loop for the launa project. Spawns worker subagents to research docs and online references, cross-references findings against the current code, creates tasks in TASKS.md or docs in docs/, then spawns other workers to…

14. Apr. 2026
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