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Mik-pe
GitHub creator profile

Mik-pe

Repository-level view of 18 collected skills across 2 GitHub repositories.

skills collected
18
repositories
2
updated
May 27, 2026
repository explorer

Repositories and representative skills

todo-worker
software-developers

Pick TODO items from TODO.md, implement them via subagents, validate, commit, and tick off completed items. Use when the user asks to work through TODO items, grab tasks from TODO, or clear out the backlog.

May 27, 2026
debate-and-implement
software-developers

Full debate-to-delivery pipeline. Orchestrates debate between perspectives, creates implementation plans, and executes the changes. Use for architectural decisions requiring consensus.

May 23, 2026
debate-moderator
software-developers

Orchestrates productive debates between GFX and App maintainer perspectives to reach architectural consensus. Manages debate flow, detects deadlocks, and drives toward actionable decisions.

May 23, 2026
discuss
software-developers

Full debate-to-delivery pipeline with supervisor orchestration. Runs debates between perspectives, creates implementation plans, and executes changes for architectural decisions.

May 23, 2026
engine-maintainer
software-developers

Combined authority balancing app and gfx perspectives for architectural decisions. Synthesizes developer experience with graphics engineering best practices.

May 23, 2026
gfx-maintainer
software-developers

Graphics layer perspective for code review and architectural decisions. View from a graphics engineer with expertise in cross-backend rendering (Vulkan + Metal). Prioritizes minimal public API, single way to do things, backend-agnostic design with the…

May 23, 2026
giga-maintainer
software-developers

Combined authority balancing app, gfx, and ui perspectives for architectural decisions. Synthesizes developer experience with graphics engineering and UI/UX best practices.

May 23, 2026
appui-maintainer
software-developers

Combined authority balancing app and UI perspectives for architectural decisions. Synthesizes game development pragmatism with UI/UX engineering best practices.

Mar 11, 2026
Showing 8 of 11 collected skills.
docs-worker
software-developers

Documentation worker — updates README, architecture docs, adds missing doc comments, fixes inconsistencies. Pure documentation changes, no code behavior changes.

Apr 17, 2026
rust-app-refactor-worker
software-developers

Refactoring worker for app/ and xtask/ crates — module extraction, comment cleanup, dead code removal, deduplication. Preserves all behavior; uses cargo +esp check as gate.

Apr 17, 2026
rust-refactor-worker
software-developers

Refactoring worker for pure structural changes — module splits, deduplication, test cleanup, comment removal, doc additions. Preserves all behavior; uses cargo test/check/fmt as gates.

Apr 17, 2026
rust-app-worker
software-developers

Implements features in the ESP32 app/ crate and cross-cutting changes (app + workspace crates, CI, gitignore, xtask). Uses TDD where possible; cargo +esp check for app/ verification.

Apr 16, 2026
rust-worker
software-developers

Rust workspace crate worker for launa project — implements features with TDD, runs tests, verifies no regressions.

Apr 15, 2026
task-worker
software-developers

Pick 2-4 unchecked tasks from TASKS.md, spawn worker subagents to implement them, validate with cargo test, update TASKS.md, and commit. Use when the user wants to make progress on the task list ("pick some tasks and do them", "work on TASKS.md", "grab tasks…

Apr 15, 2026
launa-dev-loop
software-developers

Autonomous research-and-implement loop for the launa project. Spawns worker subagents to research docs and online references, cross-references findings against the current code, creates tasks in TASKS.md or docs in docs/, then spawns other workers to…

Apr 14, 2026
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