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TheOrcDev
GitHub 제작자 프로필

TheOrcDev

6개 GitHub 저장소에서 수집된 51개 skills를 저장소 단위로 보여줍니다.

수집된 skills
51
저장소
6
업데이트
2026년 10월 5일
저장소 탐색

저장소와 대표 skills

8-bit-pixel-art-patterns
웹 개발자

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

2026년 1월 16일
8bit-docs-patterns
소프트웨어 개발자

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

2026년 1월 16일
animation-performance-retro
웹 개발자

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

2026년 1월 16일
bundle-barrel-imports
소프트웨어 개발자

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

2026년 1월 16일
bundle-dynamic-imports
소프트웨어 개발자

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

2026년 1월 16일
component-wrapper-architecture
소프트웨어 개발자

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

2026년 1월 16일
fumadocs-component-docs
소프트웨어 개발자

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

2026년 1월 16일
fumadocs-mdx-structure
소프트웨어 개발자

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

2026년 1월 16일
수집된 skill 23개 중 8개를 표시합니다.
short-format-video
미분류

Write short-format video scripts (TikTok, Instagram Reels, YouTube Shorts) as one package with two halves, the spoken script and an editor-ready beat-by-beat shot list (camera angle, captions, on-screen graphics, B-roll, cuts), plus the standing OrcDev…

2026년 9월 28일
living-backdrop
미분류

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback. Use when the user wants to animate a…

2026년 9월 18일
rig-it
특수 효과 아티스트 및 애니메이터

Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh…

2026년 9월 16일
creature-animation
특수 효과 아티스트 및 애니메이터

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a…

2026년 9월 13일
game-art-reference-packs
그래픽 디자이너

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong…

2026년 9월 13일
game-model-cleanup
특수 효과 아티스트 및 애니메이터

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or…

2026년 9월 13일
humanoid-animation
특수 효과 아티스트 및 애니메이터

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis,…

2026년 9월 13일
meshy-asset-production
소프트웨어 개발자

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection…

2026년 9월 13일
수집된 skill 16개 중 8개를 표시합니다.
videorc-design
미분류

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use whenever building, styling,…

2026년 10월 5일
videorc-design
미분류

Videorc's UI design language — a Raycast-style dark glass command-palette aesthetic, built exclusively from shadcn/ui components. Use whenever building, styling, reviewing, or planning ANY Videorc UI (new components, screens, dialogs, lists, toolbars), when…

2026년 10월 2일
videorc-release
미분류

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

2026년 9월 26일
videorc-release
미분류

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

2026년 9월 22일
cut-it
프로젝트 관리 전문가

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026년 7월 6일
shieldcn-badges
소프트웨어 개발자

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

2026년 7월 3일
creem
소프트웨어 개발자

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

2026년 6월 15일
cut-it
기타 컴퓨터 관련 직업

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026년 6월 4일
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