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TheOrcDev
Profil créateur GitHub

TheOrcDev

Vue par dépôt de 63 skills collectés dans 6 dépôts GitHub.

skills collectés
63
dépôts
6
mis à jour
30 oct. 2026
explorateur de dépôts

Dépôts et skills représentatifs

anti-slop-checklist
non classé

Anti-slop rules for AI agents building or reviewing UI. Use before shipping a landing page or any AI-generated interface, or when the user says "anti-slop", "check for slop", or "does this look AI-made".

28 oct. 2026
new-adventure
non classé

Sets up a new mouse-only, fully voiced point-and-click adventure in Godot 4.7.2 from a working template. The template has an adventure core with rooms, walking with depth scale, hotspots, a verb coin, inventory, Dialogue Manager dialogue, saves, settings,…

23 oct. 2026
art-requests
non classé

Generates every game image through a request file, so each picture traces back to its prompt, model, references and cost. Runs GPT-6.1 Sol through Codex (free on a ChatGPT plan) or GPT Image through the Vercel AI Gateway, keeps raws immutable, writes receipts…

23 oct. 2026
look-gate
non classé

Sets a point-and-click game's look before any volume art. Writes the style bible and composition rules for playable rooms, fills the shared prompt preambles (now, then, close-up, NPC, items), A/Bs the image engines on one brief, makes and accepts an area's…

23 oct. 2026
memory-reveals
non classé

Adds a point-and-click adventure's two-state places and cinematics in a point-and-click-adventure Godot game. A room's past (or any second state) is an aligned edit of its present, carried in the same scene and switched in place; visions play the past as a…

23 oct. 2026
paint-room
non classé

Turns an atlas entry into a playable room in a point-and-click-adventure Godot project. The present image comes from Sol, the past image is an edit of it, an alignment gate checks the pair, and a traced room.json is built with adv-art room and the new_room.gd…

23 oct. 2026
painted-hero
non classé

Designs and animates a point-and-click game's main character as hand-painted 2D frames. A Blender mannequin rig supplies every pose, Sol (GPT-6.1 through Codex) paints the character over 4x2 pose-guide sheets, and adv-art cuts each painted cell back into the…

23 oct. 2026
ship-check
non classé

Proves a point-and-click adventure change in the builds people actually play, not the editor. Runs the headless import, GUT tests and content lint, exports the desktop and web builds, plays scripted QA scenarios in the exported app and in Chrome, checks what…

23 oct. 2026
Affichage de 8 skills collectés sur 27.
8-bit-pixel-art-patterns
Développeurs web

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

16 janv. 2026
8bit-docs-patterns
Développeurs de logiciels

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

16 janv. 2026
animation-performance-retro
Développeurs web

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

16 janv. 2026
bundle-barrel-imports
Développeurs de logiciels

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

16 janv. 2026
bundle-dynamic-imports
Développeurs de logiciels

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

16 janv. 2026
component-wrapper-architecture
Développeurs de logiciels

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

16 janv. 2026
fumadocs-component-docs
Développeurs de logiciels

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

16 janv. 2026
fumadocs-mdx-structure
Développeurs de logiciels

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

16 janv. 2026
Affichage de 8 skills collectés sur 23.
videorc-design
non classé

Videorc's UI design language — a desktop app on opaque solid windows with Liquid Chrome controls, built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, polished chrome controls, and a…

30 oct. 2026
videorc-live-lab
non classé

Run real live-stream tests of Videorc on the Videorc YouTube test channel - attended on the owner's Mac (plan the run, get the owner's go, go live, drive features, check both what the app did and what YouTube actually received, tear down, report) or…

29 oct. 2026
videorc-release
non classé

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

26 oct. 2026
videorc-release
non classé

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

25 oct. 2026
videorc-design
non classé

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use…

21 oct. 2026
cut-it
Spécialistes en gestion de projets

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

6 juil. 2026
shieldcn-badges
Développeurs de logiciels

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

3 juil. 2026
creem
Développeurs de logiciels

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

15 juin 2026
Affichage de 8 skills collectés sur 9.
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