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TheOrcDev
Perfil de creador de GitHub

TheOrcDev

Vista por repositorio de 63 skills recopiladas en 6 repositorios de GitHub.

skills recopiladas
63
repositorios
6
actualizado
30 oct 2026
explorador de repositorios

Repositorios y skills representativas

anti-slop-checklist
sin clasificar

Anti-slop rules for AI agents building or reviewing UI. Use before shipping a landing page or any AI-generated interface, or when the user says "anti-slop", "check for slop", or "does this look AI-made".

28 oct 2026
new-adventure
sin clasificar

Sets up a new mouse-only, fully voiced point-and-click adventure in Godot 4.7.2 from a working template. The template has an adventure core with rooms, walking with depth scale, hotspots, a verb coin, inventory, Dialogue Manager dialogue, saves, settings,…

23 oct 2026
art-requests
sin clasificar

Generates every game image through a request file, so each picture traces back to its prompt, model, references and cost. Runs GPT-6.1 Sol through Codex (free on a ChatGPT plan) or GPT Image through the Vercel AI Gateway, keeps raws immutable, writes receipts…

23 oct 2026
look-gate
sin clasificar

Sets a point-and-click game's look before any volume art. Writes the style bible and composition rules for playable rooms, fills the shared prompt preambles (now, then, close-up, NPC, items), A/Bs the image engines on one brief, makes and accepts an area's…

23 oct 2026
memory-reveals
sin clasificar

Adds a point-and-click adventure's two-state places and cinematics in a point-and-click-adventure Godot game. A room's past (or any second state) is an aligned edit of its present, carried in the same scene and switched in place; visions play the past as a…

23 oct 2026
paint-room
sin clasificar

Turns an atlas entry into a playable room in a point-and-click-adventure Godot project. The present image comes from Sol, the past image is an edit of it, an alignment gate checks the pair, and a traced room.json is built with adv-art room and the new_room.gd…

23 oct 2026
painted-hero
sin clasificar

Designs and animates a point-and-click game's main character as hand-painted 2D frames. A Blender mannequin rig supplies every pose, Sol (GPT-6.1 through Codex) paints the character over 4x2 pose-guide sheets, and adv-art cuts each painted cell back into the…

23 oct 2026
ship-check
sin clasificar

Proves a point-and-click adventure change in the builds people actually play, not the editor. Runs the headless import, GUT tests and content lint, exports the desktop and web builds, plays scripted QA scenarios in the exported app and in Chrome, checks what…

23 oct 2026
Mostrando 8 de 27 skills recopiladas.
8-bit-pixel-art-patterns
Desarrolladores web

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

16 ene 2026
8bit-docs-patterns
Desarrolladores de software

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

16 ene 2026
animation-performance-retro
Desarrolladores web

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

16 ene 2026
bundle-barrel-imports
Desarrolladores de software

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

16 ene 2026
bundle-dynamic-imports
Desarrolladores de software

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

16 ene 2026
component-wrapper-architecture
Desarrolladores de software

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

16 ene 2026
fumadocs-component-docs
Desarrolladores de software

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

16 ene 2026
fumadocs-mdx-structure
Desarrolladores de software

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

16 ene 2026
Mostrando 8 de 23 skills recopiladas.
videorc-design
sin clasificar

Videorc's UI design language — a desktop app on opaque solid windows with Liquid Chrome controls, built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, polished chrome controls, and a…

30 oct 2026
videorc-live-lab
sin clasificar

Run real live-stream tests of Videorc on the Videorc YouTube test channel - attended on the owner's Mac (plan the run, get the owner's go, go live, drive features, check both what the app did and what YouTube actually received, tear down, report) or…

29 oct 2026
videorc-release
sin clasificar

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

26 oct 2026
videorc-release
sin clasificar

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

25 oct 2026
videorc-design
sin clasificar

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use…

21 oct 2026
cut-it
Especialistas en gestión de proyectos

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

6 jul 2026
shieldcn-badges
Desarrolladores de software

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

3 jul 2026
creem
Desarrolladores de software

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

15 jun 2026
Mostrando 8 de 9 skills recopiladas.
Mostrando 6 de 6 repositorios
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