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TheOrcDev
GitHub 创作者资料

TheOrcDev

按仓库查看 6 个 GitHub 仓库中的 52 个已收集 skills。

已收集 skills
52
仓库
6
更新
2026年10月13日
仓库浏览

仓库与代表性 skills

8-bit-pixel-art-patterns
网页开发工程师

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

2026年1月16日
8bit-docs-patterns
软件开发工程师

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

2026年1月16日
animation-performance-retro
网页开发工程师

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

2026年1月16日
bundle-barrel-imports
软件开发工程师

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

2026年1月16日
bundle-dynamic-imports
软件开发工程师

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

2026年1月16日
component-wrapper-architecture
软件开发工程师

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

2026年1月16日
fumadocs-component-docs
软件开发工程师

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

2026年1月16日
fumadocs-mdx-structure
软件开发工程师

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

2026年1月16日
已展示 8 / 23 个已收集 Skill。
short-format-video
未分类

Write short-format video scripts (TikTok, Instagram Reels, YouTube Shorts) as one package with two halves, the spoken script and an editor-ready beat-by-beat shot list (camera angle, captions, on-screen graphics, B-roll, cuts), plus the standing OrcDev…

2026年9月28日
living-backdrop
未分类

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback. Use when the user wants to animate a…

2026年9月18日
rig-it
特效艺术家和动画师

Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh…

2026年9月16日
creature-animation
特效艺术家和动画师

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a…

2026年9月13日
game-art-reference-packs
平面设计师

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong…

2026年9月13日
game-model-cleanup
特效艺术家和动画师

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or…

2026年9月13日
humanoid-animation
特效艺术家和动画师

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis,…

2026年9月13日
meshy-asset-production
软件开发工程师

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection…

2026年9月13日
已展示 8 / 16 个已收集 Skill。
videorc-design
未分类

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use…

2026年10月13日
videorc-live-lab
未分类

Run real live-stream tests of Videorc on the Videorc YouTube test channel - attended on the owner's Mac (plan the run, get the owner's go, go live, drive features, check both what the app did and what YouTube actually received, tear down, report) or…

2026年10月12日
videorc-release
未分类

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

2026年9月26日
videorc-release
未分类

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

2026年9月22日
cut-it
项目管理专家

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026年7月6日
shieldcn-badges
软件开发工程师

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

2026年7月3日
creem
软件开发工程师

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

2026年6月15日
cut-it
其他计算机职业

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026年6月4日
已展示 8 / 9 个已收集 Skill。
已展示 6 / 6 个仓库
已展示全部仓库