Skip to main content
TheOrcDev
GitHub クリエイタープロフィール

TheOrcDev

6 件の GitHub リポジトリにある 51 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
51
リポジトリ
6
更新
2026年10月5日
リポジトリエクスプローラー

リポジトリと代表的な skills

8-bit-pixel-art-patterns
ウェブ開発者

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

2026年1月16日
8bit-docs-patterns
ソフトウェア開発者

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

2026年1月16日
animation-performance-retro
ウェブ開発者

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

2026年1月16日
bundle-barrel-imports
ソフトウェア開発者

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

2026年1月16日
bundle-dynamic-imports
ソフトウェア開発者

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

2026年1月16日
component-wrapper-architecture
ソフトウェア開発者

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

2026年1月16日
fumadocs-component-docs
ソフトウェア開発者

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

2026年1月16日
fumadocs-mdx-structure
ソフトウェア開発者

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

2026年1月16日
収集済み skill 23 件中 8 件を表示しています。
short-format-video
未分類

Write short-format video scripts (TikTok, Instagram Reels, YouTube Shorts) as one package with two halves, the spoken script and an editor-ready beat-by-beat shot list (camera angle, captions, on-screen graphics, B-roll, cuts), plus the standing OrcDev…

2026年9月28日
living-backdrop
未分類

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback. Use when the user wants to animate a…

2026年9月18日
rig-it
特殊効果アーティスト・アニメーター

Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh…

2026年9月16日
creature-animation
特殊効果アーティスト・アニメーター

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a…

2026年9月13日
game-art-reference-packs
グラフィックデザイナー

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong…

2026年9月13日
game-model-cleanup
特殊効果アーティスト・アニメーター

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or…

2026年9月13日
humanoid-animation
特殊効果アーティスト・アニメーター

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis,…

2026年9月13日
meshy-asset-production
ソフトウェア開発者

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection…

2026年9月13日
収集済み skill 16 件中 8 件を表示しています。
videorc-design
未分類

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use whenever building, styling,…

2026年10月5日
videorc-design
未分類

Videorc's UI design language — a Raycast-style dark glass command-palette aesthetic, built exclusively from shadcn/ui components. Use whenever building, styling, reviewing, or planning ANY Videorc UI (new components, screens, dialogs, lists, toolbars), when…

2026年10月2日
videorc-release
未分類

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

2026年9月26日
videorc-release
未分類

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

2026年9月22日
cut-it
プロジェクト管理専門家

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026年7月6日
shieldcn-badges
ソフトウェア開発者

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

2026年7月3日
creem
ソフトウェア開発者

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

2026年6月15日
cut-it
その他コンピュータ職

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026年6月4日
6 件中 6 件のリポジトリを表示
すべてのリポジトリを表示しました