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TheOrcDev
GitHub クリエイタープロフィール

TheOrcDev

6 件の GitHub リポジトリにある 63 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
63
リポジトリ
6
更新
2026年10月30日
リポジトリエクスプローラー

リポジトリと代表的な skills

anti-slop-checklist
未分類

Anti-slop rules for AI agents building or reviewing UI. Use before shipping a landing page or any AI-generated interface, or when the user says "anti-slop", "check for slop", or "does this look AI-made".

2026年10月28日
new-adventure
未分類

Sets up a new mouse-only, fully voiced point-and-click adventure in Godot 4.7.2 from a working template. The template has an adventure core with rooms, walking with depth scale, hotspots, a verb coin, inventory, Dialogue Manager dialogue, saves, settings,…

2026年10月23日
art-requests
未分類

Generates every game image through a request file, so each picture traces back to its prompt, model, references and cost. Runs GPT-6.1 Sol through Codex (free on a ChatGPT plan) or GPT Image through the Vercel AI Gateway, keeps raws immutable, writes receipts…

2026年10月23日
look-gate
未分類

Sets a point-and-click game's look before any volume art. Writes the style bible and composition rules for playable rooms, fills the shared prompt preambles (now, then, close-up, NPC, items), A/Bs the image engines on one brief, makes and accepts an area's…

2026年10月23日
memory-reveals
未分類

Adds a point-and-click adventure's two-state places and cinematics in a point-and-click-adventure Godot game. A room's past (or any second state) is an aligned edit of its present, carried in the same scene and switched in place; visions play the past as a…

2026年10月23日
paint-room
未分類

Turns an atlas entry into a playable room in a point-and-click-adventure Godot project. The present image comes from Sol, the past image is an edit of it, an alignment gate checks the pair, and a traced room.json is built with adv-art room and the new_room.gd…

2026年10月23日
painted-hero
未分類

Designs and animates a point-and-click game's main character as hand-painted 2D frames. A Blender mannequin rig supplies every pose, Sol (GPT-6.1 through Codex) paints the character over 4x2 pose-guide sheets, and adv-art cuts each painted cell back into the…

2026年10月23日
ship-check
未分類

Proves a point-and-click adventure change in the builds people actually play, not the editor. Runs the headless import, GUT tests and content lint, exports the desktop and web builds, plays scripted QA scenarios in the exported app and in Chrome, checks what…

2026年10月23日
収集済み skill 27 件中 8 件を表示しています。
8-bit-pixel-art-patterns
ウェブ開発者

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

2026年1月16日
8bit-docs-patterns
ソフトウェア開発者

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

2026年1月16日
animation-performance-retro
ウェブ開発者

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

2026年1月16日
bundle-barrel-imports
ソフトウェア開発者

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

2026年1月16日
bundle-dynamic-imports
ソフトウェア開発者

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

2026年1月16日
component-wrapper-architecture
ソフトウェア開発者

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

2026年1月16日
fumadocs-component-docs
ソフトウェア開発者

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

2026年1月16日
fumadocs-mdx-structure
ソフトウェア開発者

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

2026年1月16日
収集済み skill 23 件中 8 件を表示しています。
videorc-design
未分類

Videorc's UI design language — a desktop app on opaque solid windows with Liquid Chrome controls, built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, polished chrome controls, and a…

2026年10月30日
videorc-live-lab
未分類

Run real live-stream tests of Videorc on the Videorc YouTube test channel - attended on the owner's Mac (plan the run, get the owner's go, go live, drive features, check both what the app did and what YouTube actually received, tear down, report) or…

2026年10月29日
videorc-release
未分類

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

2026年10月26日
videorc-release
未分類

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

2026年10月25日
videorc-design
未分類

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components and Videorc's shared primitives: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use…

2026年10月21日
cut-it
プロジェクト管理専門家

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

2026年7月6日
shieldcn-badges
ソフトウェア開発者

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

2026年7月3日
creem
ソフトウェア開発者

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

2026年6月15日
収集済み skill 9 件中 8 件を表示しています。
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