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fxgl-multiplayer

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Atualizado4 de junho de 2026 às 06:53

Add multiplayer and networking to an FXGL game — create TCP or WebSocket servers and clients via NetService, replicate entity spawns/positions/destruction across clients using MultiplayerService and NetworkComponent, synchronise player input, send and receive custom protocol messages, handle connect/disconnect events, and download files asynchronously. Use this skill when building a multiplayer game, a client-server architecture, a real-time entity sync system, or any network-connected feature in FXGL.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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