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fxgl-multiplayer

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更新时间2026年6月4日 06:53

Add multiplayer and networking to an FXGL game — create TCP or WebSocket servers and clients via NetService, replicate entity spawns/positions/destruction across clients using MultiplayerService and NetworkComponent, synchronise player input, send and receive custom protocol messages, handle connect/disconnect events, and download files asynchronously. Use this skill when building a multiplayer game, a client-server architecture, a real-time entity sync system, or any network-connected feature in FXGL.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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