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build-and-validate

Build Spectrum and run it to capture real D3D12 debug-layer output, turning "this should work" into a verified result. Use this skill whenever a change needs to be proven — after editing HAL, FrameGraph, barrier, resource-state, or render pass code, when asked to build, compile, run, or test the engine, when checking whether a fix actually removed validation errors, or when reporting how many D3D12 errors a change fixed or introduced. Prefer this over reasoning about whether code compiles or whether barriers are correct.

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来源信息

仓库
Cheaterdev/Spectrum
最近来源活动
2026年8月23日 21:35
检测到的 SKILL.md 语言
英语
星标
6
分支
2

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。