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csprance/gecs

SkillsMP 已收集 csprance/gecs 中的 6 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 6 / 6 个已收集 Skill。

职业分类
软件开发工程师
描述

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker…

原文语言:英语

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职业分类
软件开发工程师
描述

Extend or modify the GECS editor debugger panel (`addons/gecs/debug/`) — the in-editor "GECS" tab that shows live entities, components, systems, relationships, and per-system metrics. Trigger when adding a new column, panel, status bar, or runtime control to…

原文语言:英语

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职业分类
软件开发工程师
描述

Multiplayer networking specialist for the GECS Network layer. Trigger when working on entity synchronization, authority models, spawn management, transport providers, or any network-related ECS features.

原文语言:英语

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职业分类
软件开发工程师
描述

Design and implement GECS reactive Observer nodes — component lifecycle handlers, query monitors (on_match/on_unmatch), relationship events, custom event emitters/subscribers, and sub_observer compositions. Trigger when modeling event-driven gameplay logic,…

原文语言:英语

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职业分类
软件开发工程师
描述

Design save/load, level-export, and persistent-state systems using the GECS IO layer (`GECSIO`, `GECSSerializeConfig`, `GecsData`/`GecsEntityData`/`GecsRelationshipData`). Trigger when implementing save games, checkpoints, level export/import, world…

原文语言:英语

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职业分类
软件开发工程师
描述

Design ECS components, systems, entities, queries, and relationships for the GECS framework. Trigger when planning new gameplay features, refactoring ECS architecture, or figuring out how to model game logic in ECS patterns.

原文语言:英语

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已展示 6 / 6 个已收集 Skill。