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SkillsMP 已收集 JohannesRabauer/fxgl-skills 中的 48 个 Skill。打开任一 Skill 可查看来源和详情。

JohannesRabauer/fxgl-skills

已展示 8 / 48 个已收集 Skill。

职业分类
软件开发工程师
描述

Implement cutscenes, dialogue, and video scenes in FXGL — create text cutscenes with CutsceneService, load and play branching dialogue graphs from JSON, run the DialogueScriptRunner with function nodes, play video cutscene files, trigger narrative scenes from…

原文语言:英语

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职业分类
软件开发工程师
描述

Configure Box2D physics in FXGL — add PhysicsComponent to entities, set body types (DYNAMIC, STATIC, KINEMATIC), define fixture properties (density, friction, restitution), handle collision callbacks (onCollisionBegin, onCollision, onCollisionEnd), detect…

原文语言:英语

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职业分类
软件开发工程师
描述

Generate procedural content in FXGL — create random dungeon layouts with DungeonGenerator and DungeonConfig (room size, count, grid dimensions), generate perfect mazes with MazeGenerator, convert generated Grid2D cells to spawned game entities via…

原文语言:英语

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职业分类
软件开发工程师
描述

Implement achievements and quests in FXGL — define variable-tracked achievements in initSettings, listen for AchievementEvent, create quests with int/boolean objectives via QuestService, start/fail/complete quests, observe quest state changes, and chain…

原文语言:英语

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职业分类
软件开发工程师
描述

Implement save and load functionality in FXGL — use SaveLoadService to persist and restore game state, write/read DataFile via writeSaveState and readSaveState hooks, manage named save slots, implement auto-save on checkpoints, integrate save/load into the…

原文语言:英语

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职业分类
软件开发工程师
描述

Build 3D scenes in FXGL — enable experimental 3D mode, set up Camera3D with free-look or follow-entity modes, load OBJ models via AssetLoader, spawn 3D entities with Model3D views, create built-in 3D primitives (Cuboid, Prism, Torus, Cylinder, Cone), add a…

原文语言:英语

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职业分类
软件开发工程师
描述

Build HUD, menus, dialogs, overlays, and scenes in FXGL — add UI nodes to the HUD, create custom main and game menus via SceneFactory, open modal dialogs (message, confirm, input, error, progress), push in-game notifications, implement GameSubScene overlays,…

原文语言:英语

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职业分类
软件开发工程师
描述

Manage reactive game state in FXGL — declare typed world variables in initGameVars, read/write/increment them via DSL, bind JavaFX UI properties to live variable values, register property-change listeners triggered at specific thresholds, fire and subscribe…

原文语言:英语

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已展示 8 / 48 个已收集 Skill。