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renderer-shader-host-layout-sync

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分支1
更新时间2026年6月29日 18:45

Keep host C/C++ structs and the shaders that read them byte-for-byte in sync — SSBO/UBO/push-constant layout, binding indices, and shared constants across GLSL/MSL/SPIR-V. Use when Codex adds or changes a struct shared between host code and a shader, wires descriptor/binding layouts, shares a push-constant block across pipelines, or debugs "wrong pixels with no crash" layout-drift bugs.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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