Skip to main content

renderer-shader-host-layout-sync

Keep host C/C++ structs and the shaders that read them byte-for-byte in sync — SSBO/UBO/push-constant layout, binding indices, and shared constants across GLSL/MSL/SPIR-V. Use when Codex adds or changes a struct shared between host code and a shader, wires descriptor/binding layouts, shares a push-constant block across pipelines, or debugs "wrong pixels with no crash" layout-drift bugs.

Jump to install

Source facts

Repository
NVIDIA-Omniverse/omniverse-labs
Last source activity
June 29, 2026 at 18:45
Detected SKILL.md language
English
Stars
47
Forks
11

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.