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عرض على مستوى المستودعات لـ ١٢٣ skills مجمعة عبر ٣ مستودعات GitHub.

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المستودعات و skills الممثلة

init-template
غير مصنف

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

٤ نوفمبر ٢٠٢٦
gate-check
غير مصنف

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

٤ نوفمبر ٢٠٢٦
soak-test
غير مصنف

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

٤ نوفمبر ٢٠٢٦
setup-engine
غير مصنف

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

٤ نوفمبر ٢٠٢٦
setup-engine
غير مصنف

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

٤ نوفمبر ٢٠٢٦
start
غير مصنف

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

٤ نوفمبر ٢٠٢٦
automated-smoke-test
غير مصنف

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

٤ نوفمبر ٢٠٢٦
autopilot-playtest
غير مصنف

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

٤ نوفمبر ٢٠٢٦
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adopt
مطوّرو البرمجيات

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

٣ مايو ٢٠٢٦
architecture-decision
مطوّرو البرمجيات

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

٣ مايو ٢٠٢٦
architecture-review
مطوّرو البرمجيات

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

٣ مايو ٢٠٢٦
art-bible
مديرو الفن

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

٣ مايو ٢٠٢٦
asset-spec
مطوّرو البرمجيات

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

٣ مايو ٢٠٢٦
brainstorm
مطوّرو البرمجيات

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

٣ مايو ٢٠٢٦
code-review
محللو ضمان جودة البرمجيات والمختبرون

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

٣ مايو ٢٠٢٦
create-architecture
مطوّرو البرمجيات

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

٣ مايو ٢٠٢٦
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