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striderZA
GitHub 제작자 프로필

striderZA

3개 GitHub 저장소에서 수집된 123개 skills를 저장소 단위로 보여줍니다.

수집된 skills
123
저장소
3
업데이트
2026년 11월 4일
저장소 탐색

저장소와 대표 skills

init-template
미분류

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

2026년 11월 4일
gate-check
미분류

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

2026년 11월 4일
soak-test
미분류

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

2026년 11월 4일
setup-engine
미분류

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026년 11월 4일
setup-engine
미분류

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026년 11월 4일
start
미분류

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

2026년 11월 4일
automated-smoke-test
미분류

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

2026년 11월 4일
autopilot-playtest
미분류

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

2026년 11월 4일
수집된 skill 85개 중 8개를 표시합니다.
adopt
소프트웨어 개발자

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

2026년 5월 3일
architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026년 5월 3일
architecture-review
소프트웨어 개발자

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

2026년 5월 3일
art-bible
아트 디렉터

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

2026년 5월 3일
asset-spec
소프트웨어 개발자

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

2026년 5월 3일
brainstorm
소프트웨어 개발자

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026년 5월 3일
code-review
소프트웨어 품질 보증 분석가·테스터

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026년 5월 3일
create-architecture
소프트웨어 개발자

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

2026년 5월 3일
수집된 skill 37개 중 8개를 표시합니다.
저장소 3개 중 3개 표시
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