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striderZA
GitHub 제작자 프로필

striderZA

2개 GitHub 저장소에서 수집된 120개 skills를 저장소 단위로 보여줍니다.

수집된 skills
120
저장소
2
업데이트
2026-06-22
저장소 탐색

저장소와 대표 skills

setup-engine
소프트웨어 개발자

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026-06-22
automated-smoke-test
소프트웨어 품질 보증 분석가·테스터

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

2026-06-22
setup-engine
소프트웨어 개발자

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026-06-22
gate-check
프로젝트 관리 전문가

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

2026-06-22
design-review
소프트웨어 개발자

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-06-22
estimate
소프트웨어 개발자

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-06-22
prototype
소프트웨어 개발자

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-06-22
perf-profile
소프트웨어 품질 보증 분석가·테스터

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

2026-06-22
이 저장소에서 수집된 skills 83개 중 상위 8개를 표시합니다.
adopt
소프트웨어 개발자

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-05-03
architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-05-03
architecture-review
소프트웨어 개발자

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

2026-05-03
art-bible
아트 디렉터

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

2026-05-03
asset-spec
소프트웨어 개발자

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

2026-05-03
brainstorm
소프트웨어 개발자

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-05-03
code-review
소프트웨어 품질 보증 분석가·테스터

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-05-03
create-architecture
소프트웨어 개발자

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

2026-05-03
이 저장소에서 수집된 skills 37개 중 상위 8개를 표시합니다.
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