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striderZA
GitHub クリエイタープロフィール

striderZA

3 件の GitHub リポジトリにある 123 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
123
リポジトリ
3
更新
2026年11月4日
リポジトリエクスプローラー

リポジトリと代表的な skills

init-template
未分類

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

2026年11月4日
gate-check
未分類

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

2026年11月4日
soak-test
未分類

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

2026年11月4日
setup-engine
未分類

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026年11月4日
setup-engine
未分類

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026年11月4日
start
未分類

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

2026年11月4日
automated-smoke-test
未分類

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

2026年11月4日
autopilot-playtest
未分類

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

2026年11月4日
収集済み skill 85 件中 8 件を表示しています。
adopt
ソフトウェア開発者

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

2026年5月3日
architecture-decision
ソフトウェア開発者

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026年5月3日
architecture-review
ソフトウェア開発者

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

2026年5月3日
art-bible
アートディレクター

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

2026年5月3日
asset-spec
ソフトウェア開発者

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

2026年5月3日
brainstorm
ソフトウェア開発者

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026年5月3日
code-review
ソフトウェア品質保証アナリスト・テスター

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026年5月3日
create-architecture
ソフトウェア開発者

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

2026年5月3日
収集済み skill 37 件中 8 件を表示しています。
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