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striderZA
GitHub creator profile

striderZA

Repository-level view of 123 collected skills across 3 GitHub repositories.

skills collected
123
repositories
3
updated
Nov 4, 2026
repository explorer

Repositories and representative skills

init-template
unclassified

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

Nov 4, 2026
gate-check
unclassified

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

Nov 4, 2026
soak-test
unclassified

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

Nov 4, 2026
setup-engine
unclassified

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

Nov 4, 2026
setup-engine
unclassified

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

Nov 4, 2026
start
unclassified

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

Nov 4, 2026
automated-smoke-test
unclassified

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

Nov 4, 2026
autopilot-playtest
unclassified

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

Nov 4, 2026
Showing 8 of 85 collected skills.
adopt
Software Developers

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

May 3, 2026
architecture-decision
Software Developers

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

May 3, 2026
architecture-review
Software Developers

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

May 3, 2026
art-bible
Art Directors

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

May 3, 2026
asset-spec
Software Developers

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

May 3, 2026
brainstorm
Software Developers

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

May 3, 2026
code-review
Software Quality Assurance Analysts & Testers

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

May 3, 2026
create-architecture
Software Developers

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

May 3, 2026
Showing 8 of 37 collected skills.
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