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striderZA
GitHub-Creator-Profil

striderZA

Repository-Ansicht von 123 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
123
Repositories
3
aktualisiert
4. Nov. 2026
Repository-Explorer

Repositories und repräsentative Skills

init-template
nicht klassifiziert

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

4. Nov. 2026
gate-check
nicht klassifiziert

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

4. Nov. 2026
soak-test
nicht klassifiziert

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

4. Nov. 2026
setup-engine
nicht klassifiziert

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

4. Nov. 2026
setup-engine
nicht klassifiziert

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

4. Nov. 2026
start
nicht klassifiziert

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

4. Nov. 2026
automated-smoke-test
nicht klassifiziert

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

4. Nov. 2026
autopilot-playtest
nicht klassifiziert

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

4. Nov. 2026
Es werden 8 von 85 gesammelten Skills angezeigt.
adopt
Softwareentwickler

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

3. Mai 2026
architecture-decision
Softwareentwickler

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

3. Mai 2026
architecture-review
Softwareentwickler

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

3. Mai 2026
art-bible
Artdirektoren

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

3. Mai 2026
asset-spec
Softwareentwickler

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

3. Mai 2026
brainstorm
Softwareentwickler

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

3. Mai 2026
code-review
Softwarequalitätssicherungsanalysten und -tester

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

3. Mai 2026
create-architecture
Softwareentwickler

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

3. Mai 2026
Es werden 8 von 37 gesammelten Skills angezeigt.
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