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deadwater-gameplay-systems

Use when building or changing DEADWATER gameplay, scene components, first-person controls, interactions, inventory, carrying, Rapier bodies, deterministic actors, audio hooks, level flow, or the game/editor runtime boundary.

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Source facts

Repository
btn0s/deadwater
Last source activity
July 15, 2026 at 06:04
Detected SKILL.md language
English
Stars
0
Forks
0

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Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.