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Kayforkind/skill-slice - Page 9

SkillsMP has collected 495 skills from Kayforkind/skill-slice. Open a skill to review its source and details.

Kayforkind/skill-slice

Showing 40 of 495 collected skills.

occupation
unclassified
description

Runs a multi-shot production graph: Markdown character/story bibles as SSOT, Kohya/AI-Toolkit LoRA datasets, ComfyUI stacks (IP-Adapter, ControlNet, PuLID, ADetailer), and AnimateDiff/AnimateAnyone/LivePortrait with a bridge-frame loop. Trigger on identity…

updated
occupation
unclassified
description

Locks a still-image identity with a six-tier ladder from a single canonical hero frame: verbatim tokens, Midjourney --cref/--cw and v7 --oref/--ow, InstantID/PuLID, Flux Kontext/USO star edits, then a character LoRA, gated by a contact sheet. Use for comics,…

updated
occupation
unclassified
description

Compares each YAML playbook rule to the matching contract provision and emits one ordered finding with found, character-exact excerpt, and status derived from action_* (ok/risk/reject). Apply when an NDA, MSA, DPA, lease, or vendor DD questionnaire must be…

updated
occupation
unclassified
description

Structures prompts for image/video generators: camera-first scaffolds, engine grammar (Runway, Midjourney --sref/--sw, Flux paragraphs, Kling beat windows, Luma + vectors, Veo/Flow anchors), weighted vs bare negatives, and draft-then-quality credit spend.…

updated
occupation
unclassified
description

Builds two-argument sklearn metric callables and scipy cdist/pdist precomputes (weighted Euclidean/cosine, Numba Manhattan factories) for DBSCAN, HDBSCAN, AgglomerativeClustering, and NearestNeighbors. Needed when Euclidean, cosine, or Jaccard discard…

updated
occupation
unclassified
description

Walks HS/HTS/TARIC classification (GRI 1-6, CROSS/BTI), FTA origin and RVC, hierarchical customs valuation, Incoterms, and restricted-party screening (SDN, Entity List, Denied Persons). Load when opening a new import/export lane, checking…

updated
occupation
unclassified
description

Selects one CVSS base score from untrusted Trivy/Grype JSON: version-major then NVD then GHSA then Red Hat, coerce 0.0-10.0, map official buckets, keep float|None until display. Trigger when a scanner finding must become a comparable number for reports or…

updated
occupation
unclassified
description

Engineers live telemetry views: pick SVG/Canvas2D/WebGL by mark count, cap a ring buffer, ingest WebSockets off the React render path, downsample with LTTB, scale for devicePixelRatio, and flag stale streams. Pick this chair when shipping live charts,…

updated
occupation
unclassified
description

Derives a missing workbook cell from a fully determined constraint: row/column remainder, YoY invert, share x total, CAGR endpoints, weighted-average sleeve, then tolerance-checked cross-tab sums. Invoke when auditing statements or reconstructing a redacted…

updated
occupation
unclassified
description

Underwrites a named real-estate asset from raw rent roll and T12 through post-sale millage, CapEx reserve, DSCR, cash-on-cash, and IRR, then runs correlated base/stress/catastrophe knobs. Use when the ask is pre-LOI underwriting, a partner or lender package,…

updated
occupation
unclassified
description

Validates deploy-time config as a typed contract: Ajv JSON Schema 2020-12, environment policy (debug, HTTPS, password length, encryption-at-rest), and YAML/JSON/TOML/INI/.env drift plus secret-shape checks. Trigger on CI config gates or failing the build when…

updated
occupation
unclassified
description

Hardens shipped UI by adding missing error boundaries, content-shaped skeletons, empty-state CTAs, overflow/i18n/offline handling, and keyboard/ARIA coverage while matching the repo's existing patterns. Use for production-ready edge states on screens that…

updated
occupation
unclassified
description

Synthesizes JTBD jobs, App Store review patterns, interview evidence, quote-backed personas, and scored opportunities before any mockups. Trigger on product discovery, UX research, heuristic or CRO audits, or demographic-only persona decks. Not a…

updated
occupation
unclassified
description

Shortens developer time-to-first-value with copy-ready quickstarts, Hello World samples, activation funnels, and errors that name the fix. Use when writing getting-started docs, TTFV audits, or tiered sample apps. Do not use for signup-form CRO, pricing…

updated
occupation
unclassified
description

Captures why-not-what: numbered ADRs with alternatives and consequences, intent comments, TSDoc/OpenAPI, README quick start, and changelog entries for shipped behavior. Use when locking an expensive-to-reverse choice, changing a public API, or leaving context…

updated
occupation
unclassified
description

Implements ASP.NET Core 8+ services: Minimal or controller APIs, EF Core DbContext and migrations, JWT/Identity, hosted BackgroundService workers, exception middleware, health checks, and OpenAPI. Use for C# Web API, auth, or EF query reliability. Not a .NET…

updated
occupation
unclassified
description

Scores commercial and industrial power and gas purchases from interval load and bill anatomy: fixed versus index supply, demand-charge and capacity-tag risk, physical versus virtual PPAs, and RFP scoring. Use when a facility buyer must choose contracts, hedge…

updated
occupation
unclassified
description

Installs Linux Fail2Ban with jail.local overrides so sshd, nginx, and mail log matches become nftables, iptables, or UFW bans, managed through fail2ban-client. Trigger when SSH, HTTP basic-auth, WordPress logins, or SMTP/IMAP face brute-force and bot probes.…

updated
occupation
unclassified
description

Convert media between containers and codecs with FFmpeg - remux with -c copy, transcode to H.264/HEVC/AV1/Opus, CRF vs two-pass bitrate, hardware encoders (NVENC/QSV/VideoToolbox). Use when changing file format (MKV to MP4, WAV to Opus), shrinking files, or…

updated
occupation
unclassified
description

Finite-horizon discrete-time LQR via the backward Riccati recursion, producing the time-varying gain schedule that a single ARE solve cannot. Use when controlling a linear plant x_{k+1} = A x_k + B u_k under a quadratic cost over a fixed N-step horizon —…

updated
occupation
unclassified
description

Enables fused transformer attention (PyTorch scaled_dot_product_attention, the flash-attn library, optional H100 FP8 and sliding windows) so long sequences use less GPU memory and less wall time. Use for training or inference past about 512 tokens, attention…

updated
occupation
unclassified
description

Migrates existing imperative TypeScript—hidden throws, nullable returns, and Node err-first callbacks—onto fp-ts Option, Either, and TaskEither so callers must handle absence and failure. Use when throws, nulls, or callbacks hide failure from the compiler and…

updated
occupation
unclassified
description

Sets Godot 4.x import-time settings: lossless versus VRAM textures, glTF and .blend scale, collision, and LODs, WAV versus Ogg, .tres versus .res, and committed .import sidecars rather than the imported cache. Use for reimport jobs, pixel-art filter fixes, 3D…

updated
occupation
unclassified
description

Use when authoring and optimizing 3D game assets in Blender for export to a game engine — clean topology and retopo, UV unwrapping, baking high-to-low normal/AO maps, scale/orientation and apply-transforms hygiene, armature rigging and weight painting, LOD…

updated
occupation
unclassified
description

Directs the pre-production vision layer of a game: player personas, market positioning, feeling-led pillars, volume ideation, cheapest-prototype choice, toy tests, level pitches, and a style bible, then hands off. Use when the work is still exploring…

updated
occupation
unclassified
description

Authors Godot 4.3+ gameplay in C# with GodotSharp: partial classes, [Export] properties, [Signal] EventHandler delegates, ToSignal awaits, Variant marshalling, and GDScript Call/Get/Set at language boundaries. Use when the project needs .NET libraries,…

updated
occupation
unclassified
description

Implements Godot 4.2+ management-sim and tycoon loops: tick-decoupled clocks, multi-resource economies, workers and facilities, demand, unlocks, and AStarGrid2D logistics. Trigger when wiring a tick manager, production chain, or logistics grid for a Godot…

updated
occupation
unclassified
description

Indexes SKILL.md trees by reading name and description frontmatter, inferring categories, and emitting README marker tables, JSON, or standalone HTML. Use when generating or refreshing a skills catalog, README skills table, or skills-list embed. Not a…

updated
occupation
unclassified
description

Turns pasted errors, screenshots, voice notes, and rough tickets into dated GitHub issue markdown covering environment, numbered repro, expected vs actual, evidence, and severity. Trigger when the user asks to file, create, or log a GitHub issue from…

updated
occupation
unclassified
description

Drives the GitHub pull-request lifecycle with gh or git+curl: publish the branch, open or update the PR, watch checks, patch failing CI, then squash/merge and delete the branch. Use when the user needs a GitHub PR opened, monitored, or merged. Never a…

updated
occupation
unclassified
description

Improves GitHub discoverability: README anatomy and badges, username profile README, topics, awesome-list submissions, FUNDING.yml, and traffic/star signals. Use for making a repo findable via README, topics, profile page, or awesome-list PRs. Not for Actions…

updated
occupation
unclassified
description

Installs and operates Kubernetes GitOps with ArgoCD or Flux: app-of-apps layouts, automated prune/selfHeal sync, canary and blue-green rollouts, multi-cluster promotion, and sealed or external secrets. Trigger on Git-as-desired-state delivery or OpenGitOps…

updated
occupation
unclassified
description

Expert patterns for 2D animation in Godot 4.7+ using AnimatedSprite2D, AnimationPlayer, AnimationTree, and skeletal cutout rigs. Use when implementing sprite frame animations, procedural squash/stretch, cutout bone hierarchies, IK, frame-perfect timing, or…

updated
occupation
unclassified
description

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger…

updated
occupation
unclassified
description

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global…

updated
occupation
unclassified
description

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or…

updated
occupation
unclassified
description

Builds Godot 4.7 3D levels with GridMap/MeshLibrary cell placement, CSGCombiner3D prototyping, WorldEnvironment sky/fog, chunk streaming, and LOD. Use when the user wants GridMap tiles, BSP-style CSG rooms, ProceduralSkyMaterial, or volumetric fog. Trigger:…

updated
occupation
unclassified
description

Rewrites Godot 3.x GDScript onto 4.x: @export/@onready/@tool, create_tween(), callable signal connect/emit, await instead of yield, inline set/get, typed arrays, and super(). Use when a 3.x project must compile under Godot 4 or Tween/export/yield parse errors…

updated
occupation
unclassified
description

Drives Godot AnimationPlayer timelines: value/method/audio/bezier tracks, RESET tracks, root_motion, queue/blend_times, and CALL_MODE_DISCRETE callbacks. Use when the user wants cutscenes, UI transitions, prop playback, or procedural track_insert_key.…

updated
occupation
unclassified
description

Blends Godot AnimationTree graphs: AnimationNodeStateMachine travel, BlendSpace2D/1D, BlendTree Add2/Blend2 layers, advance_expression, OneShot, and tree root_motion. Use when the user wants 5+ character states, 8-way blend_position, or upper/lower-body…

updated
Showing 40 of 495 collected skills.