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Kayforkind/skill-slice - Page 10

SkillsMP has collected 495 skills from Kayforkind/skill-slice. Open a skill to review its source and details.

Kayforkind/skill-slice

Showing 40 of 495 collected skills.

occupation
unclassified
description

Routes Godot audio through AudioStreamPlayer, AudioStreamPlayer2D/3D, AudioBus mixing, AudioServer effects, voice pools, and music crossfade (AudioStreamInteractive/Synchronized). Use when the user wants spatial SFX, bus reverb/EQ, or BPM-synced stems.…

updated
occupation
unclassified
description

Structures Godot AutoLoad singletons: GameManager, SceneTransitioner, signal_bus, autoload_order, and Engine.register_singleton. Use when the user wants state that survives change_scene_to_file or a cross-scene manager. Trigger: project.godot autoload,…

updated
occupation
unclassified
description

Controls Godot Camera2D/Camera3D follow: position_smoothing, trauma shake on offset, drag_margin deadzones, look-ahead, SpringArm3D, and split-screen viewports. Use when the user wants a player camera, cinematic PathFollow, or RemoteTransform decoupling.…

updated
occupation
unclassified
description

Implements CharacterBody2D locomotion: move_and_slide, coyote_time, jump_buffer, variable jump height, 8-way/tank top-down, one-way platforms, and wall cling. Use when the user wants player, NPC, or enemy 2D movement feel. Trigger: is_on_floor,…

updated
occupation
unclassified
description

Wires Godot combat with Area2D Hitbox/Hurtbox, DamageData, HealthComponent, combo windows, ability cooldowns, i-frames, and damage popups. Use when the user wants action, RPG, or fighting hit detection and damage flow. Trigger: invincibility_frames,…

updated
occupation
unclassified
description

Assembles Godot 4.3+ entities from single-purpose nodes (Health, Hitbox, Hurtbox, Interactable, StateMachine) with signals outward, typed @export inward, weakrefs, and type-based sibling lookup. Use when orthogonal capabilities must mix without a tall…

updated
occupation
unclassified
description

Enforces Godot Has-A composition: selfish worker nodes, a logic-free orchestrator, signals-up/methods-down, and @export/%UniqueNames wiring. Use when the user wants to split player, NPC, or weapon systems out of a god-class inheritance chain. Trigger:…

updated
occupation
unclassified
description

Profiles and debugs Godot 4.7 with the Debugger, breakpoint, push_error, Performance.get_monitor, orphan nodes, remote_debug, and release-export timing. Use when the user wants Godot-specific leak hunts, draw-call spikes, or editor profiler frame time.…

updated
occupation
unclassified
description

Owns Godot 4.x branching conversation graphs: DialogueLine and DialogueChoice Resources, a DialogueManager AutoLoad, typewriter Tweens, tr() localization, and DisplayServer TTS. Trigger on DialogueGraph, portraits, flag-gated choices, GraphEdit authoring, or…

updated
occupation
unclassified
description

Configures Godot 4.x export templates, presets, PCK patches, SteamCMD VDF uploads, codesign/notarytool, Android keystores, and OS.has_feature flags. Use when shipping Windows, Linux, macOS, Android, iOS, or Web binaries, or stripping debug symbols. Never ship…

updated
occupation
unclassified
description

Runs Godot 4 wave combat as data-driven WaveResource encounters plus a WaveManager timeline, weighted Marker3D spawners, object pools, MultiMesh swarms, and async NavigationServer pathing. Trigger on horde nights, TD lanes, or designer-owned encounter…

updated
occupation
unclassified
description

Codifies GDScript 2.0 craft: static typing and green-gutter opcodes, typed signals, %UniqueNames, @onready versus _init, Callable.bind, and yield-to-await ports. Use for GDScript reviews, style-guide lock-in, or Godot 3.x script migrations. Not…

updated
occupation
unclassified
description

Implements Godot 4.4+ bag systems with Resource ItemData, typed slots and stacking, leftover-aware add, equipment stat aggregation, signal-driven drag-and-drop UI, and id+quantity JSON saves. Use for backpack, paperdoll, or loot-grid work with editor-authored…

updated
occupation
unclassified
description

Persists Godot 4.7+ game state with FileAccess JSON or store_var, user:// slots, PERSIST-group snapshots, schema versioning, AES-encrypted files, and SHA-256 integrity. Trigger on save/load, auto-save, encrypted slots, or save migration. Not for AutoLoad…

updated
occupation
unclassified
description

Organizes Godot 4.4+ scene trees around one-concept scenes, composition versus inherited variants, split-versus-keep heuristics, and signals-up / calls-down / EventBus-sideways communication. Use when choosing hierarchy, extracting a sub-scene, or wiring HUD…

updated
occupation
unclassified
description

Implements Godot 4.7+ hierarchical FSMs and pushdown automata: state stacks, transition_to/push_state, transition guards, concurrent Move+Combat machines, and re-entry flags. Use when Pause/Stun interrupts or layered AI outgrow a flat FSM. Do not use for…

updated
occupation
unclassified
description

Builds Godot 4.x user interfaces with Control nodes — anchors/offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out…

updated
occupation
unclassified
description

Calls HasData (api.hasdata.com, x-api-key) for Google/Bing SERP JSON, vertical scrapers (Amazon, Zillow, Maps), POST /scrape/web on arbitrary public URLs, and async Scraper Jobs with poll plus webhook. Use when the request is HasData, public SERP, or bulk…

updated
occupation
unclassified
description

Wires HubSpot CRM through Private App tokens or OAuth 2.0: object CRUD, associations v4, batches of at most 100, HMAC-validated webhooks, and Enterprise custom objects. Trigger on hubspot api, contacts, deals, or HubSpot webhooks. Do not use for Salesforce,…

updated
occupation
unclassified
description

Directs Inspire-to-Rise quote-film motion: kinetic captions, archive-footage cuts, whip/zoom/film-burn language, and content-type effect matrices for Shorts and long-form packs. Trigger on /effects, quote-pack assembly, or Ken-Burns-only rejects. Not…

updated
occupation
unclassified
description

Shapes job-seeking personal sites: thirty-second hero, outcome-led case studies, hybrid home-plus-project routes, and frictionless contact CTAs, with heavy motion that degrades on mobile. Use for developer, designer, or creative portfolio work. Not a SaaS…

updated
occupation
unclassified
description

Plans multi-locale sites: language-plus-region codes, subfolder vs subdomain vs ccTLD URLs, reciprocal hreflang with self-canonicals, translation workflow, and currency/date/RTL adaptation. Use when adding locales, hreflang, or region-specific formats. Never…

updated
occupation
unclassified
description

Chooses retailer forecast families (moving average, Holt-Winters, causal, LightGBM), safety stock under lead-time risk, reorder/EOQ/min-max, and promo lift with cannibalization and post-promo dip. Trigger on demand forecast, safety stock, replenishment, or…

updated
occupation
unclassified
description

Implements App Intents, AppEntity, EntityQuery, AppEnum, and AppShortcutsProvider so Shortcuts, Siri, Spotlight, widgets, and controls can invoke a thin intents target. Use when exposing app actions or entities to those system surfaces. Do not use for HIG…

updated
occupation
unclassified
description

Audits native iPhone SwiftUI/UIKit chrome: 44pt hit areas, safe areas, semantic text styles, Dynamic Type reflow, semantic colors/Dark Mode, VoiceOver, and tab-bar navigation. Use for HIG and accessibility UI reviews. Not a system-intent/Shortcuts chair…

updated
occupation
unclassified
description

Rewrites Java EE specification types from javax.* onto jakarta.* in sources, Maven/Gradle coordinates, and web.xml/persistence.xml namespaces for Spring Boot 3 and Jakarta EE 9+. Trigger on package javax does not exist, javax.persistence, or javax.servlet…

updated
occupation
unclassified
description

Applies namespace Pod Security Standards, default-deny NetworkPolicy, least-privilege RBAC, Gatekeeper/Kyverno admission, and optional Istio STRICT mTLS on Kubernetes. Use when the work is network segmentation, pod hardening, or CIS/NIST control mapping. Not…

updated
occupation
unclassified
description

Assembles Godot 4 stud-and-plate construction: anisotropic grid math, occupancy plus connector validation, union-find islands, MultiMesh dirty chunks, and kinematic assembly versus pooled debris. Use for brick-building sandboxes, snap-to-grid toys, or…

updated
occupation
unclassified
description

Lays out local gen packs (prompts, raw, keep, final, qa), encodes NVENC h264_nvenc masters, runs ffprobe plus identity stranger-test, and keeps immutable keepers. Use when LongCat or ComfyUI output must land in a pack after a successful gen. Not for LongCat…

updated
occupation
unclassified
description

Implements the /localimage backend: ComfyUI checkpoint discovery, style-token routing to Flux-fp8 or Krea, hero stills for LongCat I2V, then pack handoff. Use for style maps, refs/hero.png, or Flux versus Krea still batches. Do not use as the ComfyUI…

updated
occupation
unclassified
description

Maps operations prose onto mixed-integer sets, decision variables, and constraint patterns for Gurobi, CPLEX, or SCIP. Use when dispatch, vehicle routing, warehouse rebalancing, staffing, or production limits need a solver model. Not for already-posed…

updated
occupation
unclassified
description

Installs Magic UI animated React components through magicui-cli into a Tailwind + shadcn tree (marquee, shimmer-button, number-ticker, animated-beam). Trigger on magicui/magic-ui landing kits or those registry names. Do not use for stock shadcn primitives,…

updated
occupation
unclassified
description

Configures Mailtrap live delivery via Email API or SMTP, picking transactional vs bulk hosts and optional /api/batch. Trigger when integrating send.api.mailtrap.io, bulk.api.mailtrap.io, or live.smtp.mailtrap.io. Not a sandbox capture skill; skip…

updated
occupation
unclassified
description

Builds Matplotlib figures with the OO Axes API: subplots, mosaic, GridSpec, rcParams, and savefig to PNG/PDF/SVG. Use for pyplot line, scatter, bar, hist, heatmap, contour, or 3D work in Python. Never route Seaborn estimators or Plotly Dash apps through this…

updated
occupation
unclassified
description

Localizes audio/video pipeline failures—VFR drift, silent FFmpeg merges, lip-sync no-ops, subtitle lag, Veo speech-vs-song—by checking frames and streams per stage. Use when compiled shorts look out of sync or a lip-sync log claims success with closed mouths.…

updated
occupation
unclassified
description

Designs cross-session semantic memory for agents (Mem0, Zep/Graphiti, Letta, Cognee, LangMem) with entity identity, validity windows, and consolidation. Use when choosing a memory framework, temporal knowledge graph, or LoCoMo/LongMemEval/DMR benchmark. Do…

updated
occupation
unclassified
description

Hardens browser games on phones: safe-area HUD, 48px touch targets, viewport lock, PWA standalone, tap-to-unlock audio, visibility pause, and battery-aware frame caps. Use for canvas or SVG games that break under Safari chrome. Not a desktop marketing-page…

updated
occupation
unclassified
description

Chooses the lightest web motion engine (CSS, WAAPI, GSAP, Framer Motion, canvas/WebGL) for UI transitions, scroll scenes, and game-like micro-feedback. Use when setting duration/easing tokens, GPU-only transform/opacity, or prefers-reduced-motion fallbacks.…

updated
occupation
unclassified
description

Wires LangGraph StateGraph systems with typed shared state, supervisor routing, and DeepAgents-style critique loops. Trigger on planner/researcher/coder/validator graphs or Redis-scoped session history. Not for single-chain RAG, or selecting Mem0 vs Graphiti…

updated
occupation
unclassified
description

Deploys long-running Node.js 24 HTTP functions onto a Neon branch via neon.ts slugs and neon deploy, with DATABASE_URL injected beside Postgres. Use when hosting an API, SSE/WebSocket server, or streaming agent that must outlast lambda timeouts in us-east-2.…

updated
Showing 40 of 495 collected skills.