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unity-scriptableobject-events

Implements the ScriptableObject event channel architecture in Unity — GameEvent SOs with Raise/Register, GameEventListener MonoBehaviours, shared variable SOs (FloatVariable, IntVariable), RuntimeSet<T> patterns, and SO-based decoupling as an alternative to singletons. Use when designing event-driven communication between Unity systems without hard references.

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Source facts

Repository
merceralex397-collab/skilllibrary
Last source activity
March 17, 2026 at 14:41
Detected SKILL.md language
English
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1
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0

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