unity-scriptableobject-events
Implements the ScriptableObject event channel architecture in Unity — GameEvent SOs with Raise/Register, GameEventListener MonoBehaviours, shared variable SOs (FloatVariable, IntVariable), RuntimeSet<T> patterns, and SO-based decoupling as an alternative to singletons. Use when designing event-driven communication between Unity systems without hard references.
Source facts
- Repository
- merceralex397-collab/skilllibrary
- Last source activity
- March 17, 2026 at 14:41
- Detected SKILL.md language
- English
- Stars
- 1
- Forks
- 0
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