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texture-uv-material-workflow

Create and validate Blender UVs, atlases, PBR image materials, decals, and bake targets for Blender and OVRTX. Use when textures stretch, colors are wrong, alpha is black, baking fails, or a material must survive USD/MaterialX handoff. The OVRTX runtime/client is installed and not a required source checkout.

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Source facts

Repository
NVIDIA-Omniverse/omniverse-labs
Last source activity
July 18, 2026 at 00:27
Detected SKILL.md language
English
Stars
47
Forks
11

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