mengto-build-threejs-enemy-systems
Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.
Source facts
- Repository
- oimiragieo/gotcontext-frontend-developer
- Last source activity
- August 11, 2026 at 02:41
- Detected SKILL.md language
- English
- Stars
- 0
- Forks
- 0
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