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gameplay-systems-architecture

Use when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.

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Source facts

Repository
peterbamuhigire/chwezi-dev-engine
Last source activity
July 18, 2026 at 22:10
Detected SKILL.md language
English
Stars
25
Forks
6

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