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tile-grid

Stars8
Forks2
UpdatedApril 29, 2026 at 16:48

Programmatic tile grid in FlatRedBall2. Use when building a code-driven grid at runtime (city builders, dungeon generators, puzzle games, cellular automata) — NOT loading a TMX map from Tiled. Covers the data/visual split, world↔tile coordinate conversion, per-tile visual spawning, and performance guidance for large grids (128×128+). Trigger on any question about tile coordinates, world-to-tile math, programmatic maps, or large grids without TMX files.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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